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์ฝ”์ธ ์Šคํฌ๋ฆฝํŠธ


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class coin : MonoBehaviour
{


ย ย ย  public float speed = 60f;
ย ย ย  // Start is called before the first frame update

ย ย ย  public void Awake()
ย ย ย  {

ย ย ย  }


ย ย ย  void Start()
ย ย ย  {

ย ย ย  }

ย ย ย  // Update is called once per frame
ย ย ย  void FixedUpdate()
ย ย ย  {
ย ย ย ย ย ย ย  transform.Rotate(Vector3.up * speed * Time.deltaTime, Space.World);
ย ย ย  }

ย ย ย  public void select()
ย ย ย  {

ย ย ย ย ย ย ย  game.SetActive(false);

ย ย ย  }
}


ํ”Œ๋ ˆ์ด์–ด ์Šคํฌ๋ฆฝํŠธ

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
{
ย ย ย  public int select_coin = 0;
ย ย ย  int jump_stack = 2;
ย ย ย  Rigidbody rigid;
ย ย  new AudioSource audio;

ย ย ย  void Awake()
ย ย ย  {
ย ย ย ย ย ย ย  audio = GetComponent<AudioSource>();
ย ย ย ย ย ย ย  rigid = GetComponent<Rigidbody>();
ย ย ย  }

ย ย 
ย ย 
ย ย ย  private void Update()
ย ย ย  {
ย ย ย ย ย ย 
ย ย ย ย ย ย ย  if (Input.GetButtonDown("Jump")&& jump_stack != 0)
ย ย ย ย ย ย ย  {
ย ย ย ย ย ย ย ย ย ย ย  jump_stack--;
ย ย ย ย ย ย ย ย ย ย ย  rigid.AddForce(new Vector3(0, 20, 0), ForceMode.Impulse);


ย ย ย ย ย ย ย  }
ย ย ย ย ย ย 
ย ย ย  }

ย ย ย  // Update is called once per frame
ย ย ย  void FixedUpdate()
ย ย ย  {
ย ย ย ย ย ย 
ย ย ย ย ย ย ย  float h = Input.GetAxisRaw("Horizontal");
ย ย ย ย ย ย ย  float v = Input.GetAxisRaw("Vertical");

ย ย ย ย ย ย ย  rigid.AddForce(new Vector3(h, 0, v), ForceMode.Impulse);


ย ย ย  }

ย ย  public void OnTriggerEnter(Collider other)
ย ย ย  {
ย ย ย ย ย ย 
ย ย ย ย ย ย ย  if (other.tag != "cylinder")
ย ย ย ย ย ย ย  jump_stack = 2;

ย ย ย ย ย ย ย  else
ย ย ย ย ย ย ย  {
ย ย ย ย ย ย ย ย ย ย ย  select_coin++;
ย ย ย ย ย ย ย  audio.Play();
ย ย ย ย ย ย ย ย ย ย ย  Game.Find(other.name).GetComponent<coin>().select();
ย ย ย ย ย ย ย  }
ย ย ย  }
}

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