[SerializeField] private float Distance = 0f;
[SerializeField] private float Height = 0f;
[SerializeField] private float Damping = 0f;
[SerializeField] private Transform target = null; //--์ฌ๊ธฐ๋ค ๋ฐ๋ผ๋ค๋ ์ค๋ธ์ ํธ ๋ฐ์์ค์
private int viewingDirection = 1; //--๋ณด๋๋ฐฉํฅ -1 or 1 ๋ก ๊ตฌ๋ถ
private void FixedUpdate()
{
Vector3 wantedPosition;
if (viewingDirection == 1)
{
wantedPosition = target.TransformPoint(-Distance, Height, 0);
}
else
{
wantedPosition = target.TransformPoint(Distance, Height, 0);
}
transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * Damping);
}
๋ง. ๋ทฐ์๋๋ ์
์ ํซ ๋ณด๋๋ฐฉํฅ์ด๊ณ , ๋๋ ์ ๊ฑธ ์บ๋ฆญํฐ๊ฐ ๋ณด๋ ๋ฐฉํฅ์ด๋ ํญ์ ๊ฐ๊ฒ ํด์ ์ผ๋ค
์บ๋ฆญํฐ์ ๋ณด๋๋ฐฉํฅ์ด ๋ณ๊ฒฝ๋ ๋ ํซ์ ๋ณด๋๋ฐฉํฅ์ด ํจ๊ป ๋ณ๊ฒฝ๋๋ ์
22.ํท๊ฐ๋ฆฌ๋ ๋ถ๋ถ์ด ์์ด์ ์ด์ง ์์ ํจ ใ
ใ
๊ณ ๋ง๋ค!!!