[SerializeField] private float Distance = 0f;
[SerializeField] private float Height = 0f;
[SerializeField] private float Damping = 0f;
[SerializeField] private Transform target = null; //--์—ฌ๊ธฐ๋‹ค ๋”ฐ๋ผ๋‹ค๋‹ ์˜ค๋ธŒ์ ํŠธ ๋ฐ›์•„์˜ค์ž
private int viewingDirection = 1; //--๋ณด๋Š”๋ฐฉํ–ฅ -1 or 1 ๋กœ ๊ตฌ๋ถ„
private void FixedUpdate()
{
Vector3 wantedPosition;
if (viewingDirection == 1)
{
wantedPosition = target.TransformPoint(-Distance, Height, 0);
}
else
{
wantedPosition = target.TransformPoint(Distance, Height, 0);
}
transform.position = Vector3.Lerp(transform.position, wantedPosition, Time.deltaTime * Damping);
}





๋ง. ๋ทฐ์ž‰๋””๋ ‰์…˜์€ ํŽซ ๋ณด๋Š”๋ฐฉํ–ฅ์ด๊ณ , ๋‚˜๋Š” ์ €๊ฑธ ์บ๋ฆญํ„ฐ๊ฐ€ ๋ณด๋Š” ๋ฐฉํ–ฅ์ด๋ž‘ ํ•ญ์‹œ ๊ฐ™๊ฒŒ ํ•ด์„œ ์ผ๋‹ค
์บ๋ฆญํ„ฐ์˜ ๋ณด๋Š”๋ฐฉํ–ฅ์ด ๋ณ€๊ฒฝ๋  ๋•Œ ํŽซ์˜ ๋ณด๋Š”๋ฐฉํ–ฅ์ด ํ•จ๊ป˜ ๋ณ€๊ฒฝ๋˜๋Š” ์‹


22.ํ—ท๊ฐˆ๋ฆฌ๋Š” ๋ถ€๋ถ„์ด ์žˆ์–ด์„œ ์‚ด์ง ์ˆ˜์ •ํ•จ ใ…‡ใ…‡




3