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Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="A:/UE5/sd/sd.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Using bundled DotNet SDK version: 6.0.302

Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="A:/UE5/sd/sd.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Log file: C:\Users\fdgfgf\AppData\Local\UnrealBuildTool\Log.txt

Creating makefile for sdEditor (no existing makefile)

@progress push 5%

Parsing headers for sdEditor

Running Internal UnrealHeaderTool A:\UE5\sd\sd.uproject A:\UE5\sd\Intermediate\Build\Win64\sdEditor\Development\sdEditor.uhtmanifest -WarningsAsErrors -installed

Total of 0 written

Reflection code generated for sdEditor in 0.9211299 seconds

@progress pop

Building sdEditor...

Using Visual Studio 2022 14.39.33519 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).

Determining max actions to execute in parallel (14 physical cores, 20 logical cores)

Executing up to 14 processes, one per physical core

Requested 1.5 GB memory per action, 4.38 GB available: limiting max parallel actions to 2

------ Building 6 action(s) started ------

[1/6] Resource Default.rc2

[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp

C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: 'FHazardPointerCollection::FHazardRecord::FHazardRecord': private ??('FHazardPointerCollection::FHazardRecord' ลฌ???????? ?????? ?ืผ???? ?????ฯด?

C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: 'FHazardPointerCollection::FHazardRecord::FHazardRecord' ????? ????สฝรฟ?

C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: 'FHazardPointerCollection::FHazardRecord' ????? ????สฝรฟ?

C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: ???? ??????ศญ ????ฦฎ(??? ???????????ศญ ????ฦฎ)??

C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: ????วด???????? ??????ศญ 'void __builtin_array_init_helper<FHazardPointerCollection::FHazardRecord>(_T *,size_t) noexcept(<expr>)'?? ??????? ศฎ??????

with

[

_T=FHazardPointerCollection::FHazardRecord

]

Total time in Parallel executor: 11.28 seconds

Total execution time: 14.33 seconds