ย  ย  void FixedUpdate()

ย  ย  {

ย  ย  ย  ย  float xMove = Input.GetAxisRaw("Horizontal");

ย  ย  ย  ย  float zMove = Input.GetAxisRaw("Vertical");

ย  ย  ย  ย  Vector3 moveHorizontal = transform.right * xMove;

ย  ย  ย  ย  Vector3 moveVertical = transform.forward * zMove;

ย  ย  ย  ย  velocity = (moveHorizontal + moveVertical).normalized * speed * Time.fixedDeltaTime;


ย  ย  ย  ย  rb.velocity = velocity;


ย  ย  }


๋ธํƒ€ํƒ€์ž„ ๊ณฑํ•˜๋Š”๊ฒŒ ์ผ์ €ํ•œ ์›€์ง์ž„ ๊ตฌํ•˜๋ ค๊ณ  ๊ณฑํ•˜๋Š”๊ฑด๋ฐ

์–ด์ฐจํ”ผ FixedUpdate๋Š” ์‹คํ–‰ ์ฃผ๊ธฐ๊ฐ€ ์ผ์ •ํ•ด์„œ ์ €๋ ‡๊ฒŒ ์•ˆ๊ณฑํ•ด๋„ ๋˜์ง€์•Š๋‚˜์š”?