์šฐ์„  ๋‚ด๊ฐ€ ๊ตฌํ˜„ ํ•˜๋ ค๊ณ ์žํ•˜๋Š”๊ฒƒ์€ ๊ฐ„๋‹จํ•˜๊ฒŒ ๊ทธ๋ƒฅ ์บ๋ฆญํ„ฐ๊ฐ€ ๊นœ๋นก๊ฑฐ๋ฆฌ๋Š”๊ฑฐ์•ผ. ์ ์—๊ฒŒ ๋งž์•˜๋‹ค๋˜์ง€ ํ˜น์€ ํŒŒ์›Œ์—…์„ ํ–ˆ๋‹ค๋˜์ง€ ํ–ˆ์„๋•Œ๋ฅผ ์œ„ํ•ด์„œ


๊ทธ๋ž˜์„œย 


public void PowerUp()

ย  ย  {

ย  ย  ย  ย  if(gauge >= 100)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  StartCoroutine(BlinkCharacterer());

ย  ย  ย  ย  }

ย  ย  }


IEnumerator BlinkCharacterer()

ย  ย  {

ย  ย  ย  ย  gauge -= 10;

ย  ย  ย  ย  gameObject.GetComponent<SpriteRenderer>().color = new Color(0.78f, 0.78f, 0.78f, 1);

ย  ย  ย  ย  yield return new WaitForSeconds(0.5f);

ย  ย  ย  ย  gameObject.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);

ย  ย  ย  ย  yield return new WaitForSeconds(0.5f);

ย  ย  ย  ย  StartCoroutine(BlinkCharacterer());

ย  ย  }


ย void OnTriggerEnter2D(Collider2D collider)

ย  ย  {

ย  ย  ย  ย  if (collider.tag.Equals("Enemy"))

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  StartCoroutine(BlinkCharacterer());

ย  ย  ย  ย  }

}


์ด๋ ‡๊ฒŒ ๊ตฌํ˜„ํ–ˆ๋Š”๋ฐ ์œ„์— ํŒŒ์›Œ์—…์—์„œ๋Š” ๊นœ๋นก๊ฑฐ๋ฆฌ๋Š”๋ฐ ๋ฐ‘์— ์ ์—๊ฒŒ ๋งž์•˜์„๋•Œ์—๋Š” ๊นœ๋นก ์•ˆ๊ฑฐ๋ฆฌ๋„ค? ์™œ๊ทธ๋Ÿฐ๊ฑธ๊นŒ?