Could not create a custom UI for the shader 'Malbers/Color3x3'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
A polygon of Mesh 'Horse_Undead_Body_PA' in Assets/Malbers Animations/Horse AnimSet Pro/Undead Horse/Models/Undead_Horse_PA.fbx is self-intersecting and has been discarded.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
์์
์ ์ฉ์ํค๊ณ ๋ด์ฉ๋ฌผ ์ข ๋ณด๋๋ฐ ์์ ๊ฐ์ ๊ฒฝ๊ณ ๊ฐ ๊ณ์ ๋์ค๋๋ฐ ์ ์์ธ๊ฐ์??
๋ชจ๋ธ๋ค ๊ฐ์ ธ์ค๋ฉด ๋ค ๊ฒฝ๊ณ ๋์ค๊ณ ํฐ์์ผ๋ก ๋์ค๊ณ Demo Scene์์ ๊ฐ์ ธ์ค๋ ๋ชจ๋ธ๋ค๋ง ๋ค ์ ์์ด๋ค์
๋๊ธ 0