Could not create a custom UI for the shader 'Malbers/Color3x3'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


A polygon of Mesh 'Horse_Undead_Body_PA' in Assets/Malbers Animations/Horse AnimSet Pro/Undead Horse/Models/Undead_Horse_PA.fbx is self-intersecting and has been discarded.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)




์—์…‹ ์ ์šฉ์‹œํ‚ค๊ณ  ๋‚ด์šฉ๋ฌผ ์ข€ ๋ณด๋Š”๋ฐ ์œ„์— ๊ฐ™์€ ๊ฒฝ๊ณ ๊ฐ€ ๊ณ„์™ ๋‚˜์˜ค๋Š”๋ฐ ์ •์ƒ์ธ๊ฐ€์š”??
๋ชจ๋ธ๋“ค ๊ฐ€์ ธ์˜ค๋ฉด ๋‹ค ๊ฒฝ๊ณ ๋‚˜์˜ค๊ณ  ํฐ์ƒ‰์œผ๋กœ ๋‚˜์˜ค๊ณ  Demo Scene์—์„œ ๊ฐ€์ ธ์˜ค๋Š” ๋ชจ๋ธ๋“ค๋งŒ ๋‹ค ์ •์ƒ์ด๋„ค์š”