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using System.Collections;
using UnityEngine;
using UnityEngine.Experimental.Rendering.Universal;
using UnityEngine.Rendering.Universal;
public class DayNightCycle : MonoBehaviour
{
public Light2D globalLight;
public Light2D spotLight;
private float dayIntensity = 1f;
private float nightIntensity = 0f;
void Start()
{
StartCoroutine("DayNightSwitch");
Time.timeScale = 48f;
}
IEnumerator DayNightSwitch()
{
while (true)
{
// ๋‚ฎ 16๋ถ„)
globalLight.intensity = dayIntensity;
spotLight.intensity = nightIntensity;
yield return new WaitForSeconds(16 * 60);
// ๋ฐค 8๋ถ„)
globalLight.intensity = nightIntensity;
spotLight.intensity = dayIntensity;
yield return new WaitForSeconds(8 * 60);
}
}
}
cs

2d ๊ฒœ์—์„œ ๋‚ฎ๋ฐค ์‚ฌ์ดํด ๋งŒ๋“œ๋Š” ์ค‘์ธ๋ฐ global light ๊ฐ•๋„ ์กฐ์ •ํ•ด์„œ ํ•˜๊ณ  ์žˆ์Œ(spot light๋Š” ํ”Œ๋ ˆ์ด์–ด ์ฃผ๋ณ€ ์‚ด์ง ๋ณด์ด๊ฒŒ ํ•˜๋Š” ์šฉ๋„)

๊ทธ๋ž˜์„œ ์ง ๊ฒŒ ์ € ์ฝ”๋“ ๋ฐ ๋‚ด๊ฐ€ ์˜๋„ํ•œ๊ฑฐ๋Š” ๋‚ฎ 16๋ถ„ --> ๋ฐค 8๋ถ„ --> ๋‚ฎ 16๋ถ„ --> ๋ฐค 8๋ถ„ --> ....์ด๋ ‡๊ฒŒ ํ•˜๋ฃจ๋ฅผ 24๋ถ„์œผ๋กœ ๋งŒ๋“ค๊ณ  ๋ฌดํ•œ ๋ฐ˜๋ณต ์‹œํ‚ค๋Š”๊ฑฐ์ž„

๊ทผ๋ฐ ํ”Œ๋ ˆ์ด ํ•ด๋ณด๋ฉด light์˜ ๊ฐ•๋„ ์กฐ์ ˆ์€ ์•„์ฃผ ์ž˜๋˜๋Š”๋ฐ
ย ๋‚ฎ 16๋ถ„ --> ๋ฐค 16๋ถ„ -->
๋‚ฎ 16๋ถ„ --> ๋ฐค 16๋ถ„ ์ด๊ฑฐ ๋งŒ ๊ณ„์† ๋ฐ˜๋ณต๋จ

์ง„์งœ ์ˆ˜์น˜๋„ ๋‹ค ๋งž๊ฒŒ ํ•œ๊ฑฐ ๊ฐ™๊ณ  ์•„๋ฌด๋Ÿฐ ์—๋Ÿฌ๋„ ์•ˆ๋œจ๋Š”๋ฐ ๋„์›€์ข€ ์ค„ ์ˆ˜ ์žˆ์–ด..?

๋งค์ผ ์ž๊ธฐ์ „์— ์งฌ๋‚ด์„œ 3์‹œ๊ฐ„ ์ •๋„ ๊ฐœ๋ฐœํ•˜๋Š”๋ฐ

ํ™”์šœ๋ถ€ํ„ฐ ์ด๊ฑฐ๋งŒ ๋ถ™์žก๊ณ  ์‹œ๊ฐ„ ๋‹ค ๋‚ ๋ฆฌ๋Š” ์ค‘์ž„...