๋ฐค์ƒˆ ๊ณต๋ถ€ํ•˜๋‹ค๊ฐ€ ๊ตฌํ˜„ํ•œ ๊ธฐ๋Šฅ ์ž˜ ๋˜์—ˆ๋Š”์ง€ ํ™•์ธ๋„ ํ•  ๊ฒธ ํ”„๋กœํŒŒ์ผ๋ง์„ ๋Œ๋ ธ๋Š”๋ฐ,
ํ•œ ๋ฒˆ์”ฉ ์ŠคํŒŒํฌ๊ฐ€ ํŠ€๋Š” ํ˜„์ƒ์ด ์žˆ์—ˆ์Œ.

[ ์•„๋ž˜ ์‚ฌ์ง„์€ ๋ฌธ์ œ์˜ ํ˜„์ƒ ]

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'์™œ ๊ฐ€๋น„์ง€๊ฐ€ ์ƒ๊ธฐ๋Š”๊ฐ€?' ๊ณ ๋ฏผํ•˜๋‹ค ๊ฒ€์ƒ‰์„ ํ†ตํ•ด ์•Œ๊ฒŒ ๋˜์—ˆ๋Š”๋ฐ, ๊ทธ ์ด์œ ๊ฐ€ ๋ฐ”๋กœ
private void OnTriggerEnter2D(Collider2D collision)

{
ย  ย  if (collision.tag.Equals("Bullet Border") == true)
ย  ย  ย  ย  TriggeredBulletBorder();
ย  ย  else if (collision.tag.Equals(tagToTrigger) == true)
ย  ย  ย  ย  TriggeredBulletBorder();
}


ํƒœ๊ทธ๋ฅผ ๋น„๊ตํ•  ๋•Œ Equals๋ฅผ ์‚ฌ์šฉํ•œ ๊ฒŒ ๋ฌธ์ œ์˜€๋‹ค.
์™œ ๊ทธ๋Ÿฐ๊ฐ€ ํ•˜๋‹ˆ, ์œ ๋‹ˆํ‹ฐ์—์„œ string ๋ฌธ์ž์—ด์„ ๋น„๊ตํ•  ๊ฒฝ์šฐ gameObject์—์„œ ๋ฌธ์ž์—ด์„ ๊ฐ€์ ธ์˜ค๋Š”๋ฐ, ๊ฐ€์ ธ์˜ฌ ๋•Œย ์ƒˆ๋กœ์šด ๋ฌธ์ž์—ด์„ ์ƒ์„ฑ ํ›„ ๋ณต์‚ฌํ•ด์˜จ๋‹ค๊ณ  ํ•œ๋‹ค.(๊นŠ์€ ๋ณต์‚ฌ)

์ฐธ๊ณ ํ•œ ๊ธ€ :ย https://daekyoulibrary.tistory.com/entry/Unity-%EC%B5%9C%EC%A0%81%ED%99%94%EB%A5%BC-%EC%9C%84%ED%95%9C-%EA%B2%8C%EC%9E%84-%EC%98%A4%EB%B8%8C%EC%A0%9D%ED%8A%B8-%ED%83%9C%EA%B7%B8Tag-%EB%B9%84%EA%B5%90-%EB%B0%A9%EB%B2%95


์ด๋ฅผ ๋ณด์™„ํ•˜๊ธฐ ์œ„ํ•ด ์•ž์œผ๋กœ 'CompareTag'๋ฅผ ํ™œ์šฉํ•˜์ž.

private void OnTriggerEnter2D(Collider2D collision)

{
ย  ย  if (collision.CompareTag("Bullet Border") == true)
ย  ย  ย  ย  TriggeredBulletBorder();
ย  ย  else if (collision.CompareTag(tagToTrigger) == true)
ย  ย  ย  ย  TriggeredBulletBorder();
}


์ˆ˜์ • ํ›„๋ถ€ํ„ฐ ๋” ์ด์ƒ ๊ฐ€๋น„์ง€๊ฐ€ ์•ˆ์žกํžŒ๋‹ค. ํœด~ ๋‹คํ–‰!