์›๋ž˜๋Š” ๊ฐ ๋ธ”๋ก๋งˆ๋‹ค term ๊ฐ’๋„ ์ •ํ•ด๋’€๊ณ  ํ•ด์„œ ๋งต์„ ๋‹ค ๋งŒ๋“ค๋ ค๊ณ  ํ–ˆ๋Š”๋ฐ

์Šคํฌ๋ฆฝํŠธ๋กœ ๋ฐฐ์น˜ํ•ด๋„ ๋˜์ง€ ์•Š์„๊นŒ ์‹ถ์—ˆ์Œ.


SideWall, Ground, Wall ๋กœ ์ด๋ฃจ์–ด์ง„ Block Object์„ ํ”„๋ฆฌํŒน์œผ๋กœ ๋งŒ๋“ค์–ด๋‘๊ณ 

๋ฐฐ์—ด ์•ˆ์—๋‹ค๊ฐ€ ๋ธ”๋ก์„ ๋‘˜ ๊ณต๊ฐ„์„ ์ ๊ณ .

๊ฒŒ์ž„ ์‹œ์ž‘ํ•˜๋ฉด, ๋ฐฐ์—ด ๋Œ€๋กœ ๋ธ”๋ก๋“ค์„ ๋ฐฐ์น˜ํ•˜๋ ค๋Š”๋ฐ


order_term = ground_pos

layer_term = wall_pos + margin

ํ–‰ = order

์—ด = layer ๋กœ ์ด๋ฆ„ ์ง“๊ณ 


๊ฐ ๋ธ”๋ก๋“ค์€ ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ๋„ฃ๊ณ  ๋งต ๋งค๋‹ˆ์ €๊ฐ€ ์ƒ์„ฑ์„ ํ•ด์ฃผ๋Š” ์‹์œผ๋กœ.

void awake(){

blcok.transform.position( instance.orderterm* ground_pos, instance.layerterm* layer_term, 0f);

}


๋งŒ์•ฝ์— ๋ธ”๋ก์•ˆ์— ๋ฌธ์ด๋‚˜ ์ƒํ˜ธ์ž‘์šฉ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์žˆ๋‹ค๋ฉด.

Ground ์‚ฌ์ด์ฆˆ๋ฅผ 0~1 ๋น„์œจ๋กœ ๋‘๊ณ ,

์ถ”๊ฐ€ํ•ด์„œ ์ž๋™ํ™”ํ•˜๊ณ  ์‹ถ์€๋ฐ..


๋‹ค๋“ค ๊ทธ๋ƒฅ ๋งต์„ ๋งŒ๋“œ๋Š”์ง€..

๋ธ”๋กํ™”ํ•ด์„œ ๋งŒ๋“ค๋ ค๊ณ  ํ•˜๋Š”์ง€ ๊ถ๊ธˆํ•จ.