void Start()

ย  ย  {


ย  ย  ย  ย  GameObject playerObject = PhotonNetwork.Instantiate(Player_Object.name, Vector3.zero, Quaternion.identity);

ย  ย  ย  ย  string playerName = "Player" + PhotonNetwork.LocalPlayer.ActorNumber;

ย  ย  ย  ย  playerObject.name = playerName;

ย  ย  ย  ย  photonView.RPC("SetPlayerName", RpcTarget.AllBuffered, playerName);

ย  ย  }

[PunRPC]

ย  ย  void SetPlayerName(string playerName)

ย  ย  {

ย  ย  ย  ย  GameObject playerObject = GameObject.Find(playerName);

ย  ย  ย  ย  if (playerObject != null)

ย  ย  ย  ย  {

ย  ย  ย  ย  ย  ย  playerObject.name = playerName;

ย  ย  ย  ย  }

ย  ย  }


๊ฒŒ์ž„ ๋งค๋‹ˆ์ € ์ฝ”๋“ ๋ฐ ๊ฐ์ž ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ”Œ๋ ˆ์ด์–ด ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ•˜๊ณ  ์ด๋ฆ„์„ ๋ณ€๊ฒฝํ•˜๋Š”๊ฑฐย ๊นŒ์ง„ ๋˜๋Š”๋ฐ PRC๋กœ ์ด๋ฆ„์„ ๋ณ€๊ฒฝํ•˜๋Š”๊ฑธ ์ „๋‹ฌํ•ด๋„ ์ƒ๋Œ€๋ฐฉํ•œํ… ์ด๋ฆ„์ด ๋ณ€๊ฒฝ๋˜์ง€ ์•Š๋„ค;;