public class Testย : MonoBeh์—์ด๋ธŒ์ดiour

{

int count;


void Start()

{

this.count = 10;

}


void Update()

{

count -= Time.deltaTime;


if (count < 0)

gameObject.SetActive(false);


}


void OnEnable()

{

this.count = 10;

}

}






์ด gameObject๊ฐ€ ์ตœ์ดˆ์— Instantiate ๋ ๋•Œ๋„ count = 10์œผ๋กœ ์ดˆ๊ธฐํ™” ํ•˜๊ณ 

count๊ฐ€ 0์ด๋˜์–ด์„œ ๋น„ํ™œ์„ฑํ™” ๋˜์—ˆ๋‹ค๊ฐ€

์–ด๋–ค ๋กœ์ง์— ์˜ํ•ด ๋‹ค์‹œ ํ™œ์„ฑํ™” ๋์„๋•Œ๋„ count = 10์œผ๋กœ ์ดˆ๊ธฐํ™” ํ•˜๋ ค๋ฉด

Start()๋ž‘ OnEnable() ๋‘ ๊ณณ์—์„œ ๋˜‘๊ฐ™์ด ์ดˆ๊ธฐํ™” ํ•˜๋Š” ์ˆ˜ ๋ฐ–์— ์—†์Œ???ย