์•ˆ๋…•ํ•˜์„ธ์š”


์œ ๋‹ˆํ‹ฐ ์บ๋ฆญํ„ฐ ์Šคํ‚จ ๊ต์ฒด๋ฅผ Sprite Library๋ฅผ ์ด์šฉํ•˜์—ฌ ๊ต์ฒด ์ž‘์—…์„ ์ง„ํ–‰์ค‘์— ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.


๋‹ค๋ฅธ ์Šคํ‚จ๋“ค์€ ๋ฌธ์ œ์—†์ด ๊ต์ฒด๊ฐ€ ๋˜๋Š”๋ฐ ํ•œ์Šคํ‚จ๋งŒ Scene์—์„œ ๊บ ์ ธ์„œ ์ ์šฉ ๋˜๋”๋ผ๊ณ ์š”.


PSB์˜ ๋ ˆ์ด์–ด ์ด๋ฆ„์ด๋‚˜ Sprite Library Asset ์—์„œ์˜ ์„ค์ •๋“ฑ ์ „๋ถ€ ๊ฐ™์€๋ฐ ์™œ


์‚ผ์ƒ‰ ๊ณ ์–‘์ด ์Šคํ‚จ๋งŒ ๊นจ์ง€๋Š”๊ธฐ ๊ถ๊ธˆํ•ด์„œ ๊ฒŒ์‹œ๊ธ€์„ ์˜ฌ๋ ค๋ณด์•˜์Šต๋‹ˆ๋‹ค.




๊ณ ์–‘์ด์˜ ๋ชธ์ด Body00 ์ธ๋ฐ

์œ ๋‹ˆํ‹ฐ ํ•˜๋‹จ์—


Sprite "Body00" contains bone weights which sum zero or are not normalized. To avoid visual artifacts please consider fixing them.

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


์ด๋Ÿฐ์‹์œผ๋กœ ์ด๋ฆ„์ด ๋‚˜์˜ค๋Š”๋ฐ ์ด๊ฒƒ์ด ๋ฌธ์ œ์ผ๊นŒ์š”?



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๊ทธ๋ ‡๋‹ค๊ณ 

geometry? ๊ฐ’์ด ์„ค์ •์ด ์•ˆ๋˜์–ด ์žˆ๋Š”๊ฒƒ๋„ ์•„๋‹™๋‹ˆ๋‹ค.



a16711aa372a76b660b8f68b12d21a1dd284dc37c9842



๊ธฐ๋ณธ ๊ณ ์–‘์ด ์Šคํ‚จ



a16711aa372a6ae87eb1d19528d527034d7f3533b879103



๋‹ค๋ฅธ ๊ณ ์–‘์ด ์Šคํ‚จ(์งฌํƒ€์ด๊ฑฐ)



a16711aa372a69e87eb1d19528d5270300b3e7c1041d104


๋ฌธ์ œ์˜ ์ƒด๊ณ ์–‘์ด ์Šคํ‚จ





๊ทธ๋ฆฌ๊ณ  ๋ฌธ์ œ์˜ Body00์—์„œ Sprite Resolver -> Categry์—์„œ Body00 ์นดํ…Œ๊ณ ๋ฆฌ๋ฅผ ๋‹ค๋ฅธํŒŒ์ธ ๋กœ ๊ต์ฒดํ–‡๋‹ค๊ฐ€ ๋‹ค์‹œ Body00์œผ๋กœ ๊ต์ฒด๋ฅผํ•˜๋‹ˆ


a16711aa372a6be87eb1d19528d527033980d3552aa1665


์ƒด๊ณ ์–‘์ด์˜ Body00์˜ ๊นจ์งํ˜„์ƒ์ด ์—†์–ด์ง€๋”๋ผ๊ณ ์š” ๊ทผ๋Œ€



a16711aa372a6ce87eb1d19528d52703f92de0296a35e06


์ด๋ฒˆ์—” ์œ„์‚ฌ์ง„์—์„œ ๋ฉ€์ฉกํ•˜๋˜ ์งฌํƒ€์ด๊ฑฐ์˜ Body00์ด ๊นจ์ง ํ˜„์ƒ์ด ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.


๋ช‡์ผ์ „์— ๊ธ€ ์˜ฌ๋ฆฌ๊ธด ํ–ˆ๋Š”๋ฐ

๋‹ต๋ณ€์ด ์—†์–ด์„œ ๋‹ค์‹œ์˜ฌ๋ ค๋ด…๋‹ˆ๋‹คย ์ฃ„์†กํ•ฉ๋‹ˆ๋‹ค..


์™œ์ด๋Ÿฌ๋Š” ๊ฑธ๊นŒ์š” ์‚ด๋ ค์ฃผ์„ธ์š” ใ… ใ