์บ์‹ฑ? ์ด๋ž€ ๋ง์„ ์ฃผ์›Œ ๋“ค์—ˆ๋Š”๋ฐ


๋ณ€์ˆ˜์—๋‹ค ๋ฏธ๋ฆฌ ์บ์‹ฑํ•ด๋‘๋ฉด ์„ฑ๋Šฅ์— ์ข‹๋‹ค๊ณ  ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค.



public GameObject zz

Countclass count;


ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  count = zz.GetComponent<Countclass>();

ย  ย  }



์ด๋ ‡๊ฒŒ ๋ณ€์ˆ˜์—๋‹ค ๋„ฃ์–ด๋‘๊ณ ย 


count.donwY ์ด๋Ÿฐ์‹์œผ๋กœ ์“ฐ๋ฉด ๋˜๋Š” ๊ฒƒ ๊ฐ™์€๋ฐ


๊ทผ๋ฐ ์„ฑ๋Šฅ์€ ์ฐจ์ด ์—†์„ ๊ฒƒ ๊ฐ™์€๋ฐย 

count์—ย zz.GetComponent<Countclass>(); ์ด๊ฒŒ ๋‹ด๊ฒจ ์žˆ์œผ๋‹ˆ๊นŒ


count๋ฅผ ์“ฐ๋ฉด ๊ฒฐ๊ตญ

zz.GetComponent<Countclass>(); ์ด๊ฑธ ํ˜ธ์ถœํ•˜๋Š” ๊ฑฐ๋ž‘ย ๋˜‘๊ฐ™์€๊ฑฐ ์•„๋‹Œ๊ฐ€์š”?




์ดˆ๋ณด๋ผ ํ—›์†Œ๋ฆฌ๊ฐ™์œผ๋ฉด ใ…ˆใ