ํ•˜์ด์–ด๋ผํ‚ค์ƒ์— ์กด์žฌํ•˜๋Š” ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ A


ํ”„๋ฆฌํŒน์œผ๋กœ ์กด์žฌํ•˜๋Š” ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ B, C


A์˜ aa ํ•จ์ˆ˜:ย ์ธ์Šคํ„ด์Šคํ™”๋กœ ์ž์‹ ์˜ค๋ธŒ์ ํŠธ B๋ฅผ ๋งŒ๋“ค๊ณ  ๋˜ B์˜ ํ•จ์ˆ˜ bb๋ฅผ ์‹คํ–‰์‹œํ‚ด


B์˜ bbํ•จ์ˆ˜: ์ธ์Šคํ„ด์Šคํ™”๋กœ ์ž์‹ ์˜ค๋ธŒ์ ํŠธ C๋ฅผ ๋งŒ๋“ฆ



๊ทธ๋Ÿฌ๋ฉด ๊ฒฐ๊ตญ A์˜ aaํ•จ์ˆ˜๋ฅผ ์‹คํ–‰์‹œํ‚ค๋ฉด A์•„๋ž˜์— B, B์•„๋ž˜์— C ์ด๋Ÿฐ ์‹์œผ๋กœ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ƒ์„ฑ๋˜์–ด์•ผ ํ•˜์ž–์•„?


๊ทผ๋ฐย 


Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption.

UnityEngine.Transform:SetParent(Transform)


์š”๋Ÿฐ ์—๋Ÿฌ๊ฐ€ ๋œจ๋ฉด์„œ ์•ˆ ๋˜๋„ค..


์ •ํ™•ํžˆ๋Š” A์˜ aa ํ•จ์ˆ˜๋Š” ์ œ๋Œ€๋กœ ์‹คํ–‰๋ผ์„œ B๋Š” ์ƒ์„ฑ๋˜๊ฑฐ๋“ ?


๊ทผ๋ฐ B์˜ bbํ•จ์ˆ˜์—์„œ instantiate ์ค„์—์„œ๋งŒย ๋”ฑ ์ € ์˜ค๋ฅ˜๊ฐ€ ์ผ์–ด๋‚จ.


๋ญ๊ฐ€ ๋ฌธ์ œ์ผ๊นŒ.. ์›๋ž˜ ์ธ์Šคํ„ด์Šคํ™”๋กœ ๋งŒ๋“ค์–ด์ง„ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์—๋Š” ์ž์‹์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑ ๋ชปํ•˜๋Š”๊ฑฐ์•ผ?