ย private void CreatePoop() {
ย  ย  Vector3 pos = Camera.main.ViewportToWorldPoint(new Vector3(UnityEngine.Random.Range(0.0f, 1.0f), 1.1f, 5.0f));

ย  ย  // ๋˜ฅ์„ ์ƒ์„ฑํ•˜๊ณ  ์œ„์น˜ ์„ค์ •
ย  ย  GameObject obj = Instantiate(poop,pos,Quaternion.identity);
ย  ย  obj.transform.parent = objbox.transform;
}


ํ˜„์žฌ ์‚ฌ์šฉํ•˜๊ณ  ์žˆ๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค ๋งต ๋ฐ–์œผ๋กœ ๋ชป๋‚˜๊ฐ€๊ฒŒ ํ•˜๊ณ  ์‹ถ๊ณ  ์นด๋ฉ”๋ผ ์‚ฌ์ด์ฆˆ ๋‚ด์—์„œ๋งŒ ๋–จ์–ด์ง€๊ฒŒ ํ•˜๊ณ ์‹ถ์€๋ฐ ๋ญ๊ฐ€ ๋ฌธ์ œ์ผ๊นŒ์š”