https://blog.naver.com/choish1919/221259923084

6 - ์ •์กฐ์ค€ ๋ฐ ๋ฐ˜๋™ ๊ตฌํ˜„

์ด๋ฒˆ์—๋Š” ์˜ค๋ฅธ์ชฝ ํด๋ฆญ์œผ๋กœ ํ•˜๋Š” ์ •์กฐ์ค€์„ ๊ตฌํ˜„ํ•ด ๋ณด๊ณ  ์ด์— ๋ฐ˜๋™์„ ๋„ฃ์–ด๋ณด๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. Weapon ์Šคํฌ๋ฆฝ...

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์—ฌ๊ธฐ ๋ธ”๋กœ๊ทธ์—์„œ


transform.localPosition = Vector3.Lerp (transform.localPosition, transform.localPosition + recoilVector, recoilAmount / 2f);

camRecoil.localRotation = Quaternion.Slerp(camRecoil.localRotation, Quaternion.Euler(camRecoil.localEulerAngles + recoilCamVector), recoilAmount);


camRecoil.localRotation = Quaternion.Slerp (camRecoil.localRotation, Quaternion.identity, Time.deltaTime * 2f);

์ด ๋ถ€๋ถ„์—์„œ ์นด๋ฉ”๋ผ ๋ถ€๋ถ„์€ recoilback ํ•ด์ฃผ๋Š”๋ฐ ๋ฌด๊ธฐ ํฌ์ง€์…˜์€ recoilback ์•ˆํ•ด์ฃผ๋Š” ์ด์œ ๊ฐ€ ๋จผ๊ฐ€์š”??