VRํ™”๋ฉด ์•ž์„ ๋”ฐ๋ผ๋‹ค๋‹ˆ๋Š” UI๋ฅผ ๋งŒ๋“ค๊ณ  ์‹ถ์€๋ฐย 



SmoothDampย 

Lerp

Slerp ์ „๋ถ€๋‹ค ๋šœ๋“๋šœ๋“ ๋Š๊ธฐ๋„ค์š”





Rigidbody ์—ฐ๊ฒฐํ•˜๊ณ  Interpolationํ•ด๋„ ์•ˆ๋˜๊ณ 

Update LateUpdate FixedUpdate ๋‹ค ํ•ด๋ดค๋Š”๋ฐ ๋Š๊ธฐ๋„ค์š”

ํ”„๋ ˆ์ž„์€ 60ํ”„๋ ˆ์ž„์œผ๋กœ ์•ˆ์ •์ ์ธ๋ฐ..ย 

๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ์š”



์‚ฌ์šฉํ•œ ์Šคํฌ๋ฆฝํŠธ๋Š”

transform.position = Vector3.SmoothDamp(transform.position, FollowTrasnform.position,ref refVelocity, 0.2f);

transform.position = Vector3.Lerp(transform.position, FollowTrasnform.position, Time.FixedDeltatime);

transform.position = Vector3.Lerp(transform.position, FollowTrasnform.position, Time.deltatime);

transform.position = Vector3.Lerp(transform.position, FollowTrasnform.position, 1 - Mathf.Exp(-10 * Time.deltatime));

transform.position = Vector3.Lerp(transform.position, FollowTrasnform.position, 1 - Mathf.Exp(-10 * Time.FixedDeltatime));

transform.position = Vector3.Slerp(transform.position, FollowTrasnform.position, Time.deltatime);

transform.position = Vector3.Slerp(transform.position, FollowTrasnform.position, Time.FixedDeltatime);

์œ„์— ์ „๋ถ€๋‹ค ์จ๋ดค๋Š”๋ฐ ๋‹ค ๋Š๊ธฐ๋„ค์š”

๋ญ”๊ฐ€ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์ž‘๋™ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ์š”



https://agebreak.blog.me/60192525037 ์ด๋ถ„์ด ํ•˜์…จ๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ์ค‘๊ฐ„๊ฐ’์œผ๋กœ ํ•ด๋„ ๋Š๊น๋‹ˆ๋‹ค


๊ตฌ๊ธ€์—์„œ ์ฐพ์€ ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•ด๋„ย ๋Š๊ธฐ๋„ค์š”

  1. ย Vector3ย SuperSmoothLerp(Vector3ย x0,ย Vector3ย y0,ย Vector3ย yt,ย floatย t,ย floatย k)
  2. ย  ย ย {
  3. ย  ย  ย  ย ย Vector3ย fย =ย x0ย -ย y0ย +ย (ytย -ย y0)ย /ย (kย *ย t);
  4. ย  ย  ย  ย ย returnย ytย -ย (ytย -ย y0)ย /ย (k*t)ย +ย fย *ย Mathf.Exp(-k*t);
  5. ย  ย ย }