public class NewBehaviourScript : MonoBehaviour
{

ย  ย 
ย  ย  public Transform blockPrefab;
ย  ย 
ย  ย 

ย  ย  // Start is called before the first frame update
ย  ย  void Start()
ย  ย  {
ย  ย  ย  ย  Instantiate(blockPrefab);

ย  ย  }

์ด ๊ฐ„๋‹จํ•œ ๋ถ€๋ถ„์—์„œ ์ดํ•ด๊ฐ€ ์•ˆ๊ฐ€๋Š”๊ฒŒ ์žˆ์Šต๋‹ˆ๋‹ค ใ…œ

Transform์€ ์œ„์น˜ ์ •๋ณด๋ฅผ ๋‹ด๋Š” ํด๋ž˜์Šค์ธ๋ฐ ์–ด๋–ป๊ฒŒ Instantiate๋ฅผ ํ•  ์ˆ˜ ์žˆ๋Š”๊ฑฐ์ฃ ??

blockPrefab์ด Gameobject ํƒ€์ž…์ด์—ˆ๋‹ค๋ฉด ์ดํ•ด๊ฐ€ ๋˜๋Š”๋ฐย 

์œ ๋‹ˆํ‹ฐ ์ธ์ŠคํŽ™ํ„ฐ์ฐฝ์—์„œ blockPrefab์— ๋งŒ๋“ค์–ด๋‘” ํ”„๋ฆฌํŒน์„ ๋„ฃ์–ด๋‘๋‹ˆ๊นŒ ๊ทธ๋‚˜๋งˆย ๋ผ์›Œ๋งž์ถฐ์„œ ์ดํ•ดํ•˜๋ฉดย blockPrefab์˜ ์œ„์น˜๋งŒ ๊ฐ์ฒดํ™” ๋˜์•ผ๋œ๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ๋Š”๋ฐ

๊ทธ๋ƒฅ Gameobject ํƒ€์ž…์œผ๋กœ ์„ ์–ธํ•œ ๊ฒƒ๊ณผ ๋˜‘๊ฐ™์ด ๊ทธ๋Œ€๋กœ ํ”„๋ฆฌํŒน์ด ์ƒ์„ฑ๋˜๋‹ˆ๊นŒ ์™œ ๊ทธ๋Ÿฐ์ง€ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค