https://gall.dcinside.com/mgallery/board/view/?id=game_dev&no=160235&search_head=40&page=1

(ํ•ด๊ฒฐ๋จ) ๊ณ ๋„ ์—”์ง„ / ์ถ”๊ฒฉํ•˜๋Š” ์  ai ์•„๋ž˜๋กœ ๊ฐ€๋ฉด ๋‹ฌ๋ผ๋ถ™๋Š” ํ˜„์ƒ์œ„๋‚˜ ์ˆ˜ํ‰ ๋ฐฉํ–ฅ์—์„œ ๋‹ฟ์œผ๋ฉด ๊ดœ์ฐฎ์€๋ฐ, ์•„๋ž˜๋กœ๋งŒ ๊ฐ€๋ฉด ๋”ฑ ๋‹ฌ๋ผ๋ถ™์–ด์„œ ๋ฒฝ ๊ตฌ์„ ๊ฐ™์€ ๋ฌผ์ฒด๋กœ ๋–ผ์–ด๋‚ด์ง€ ์•Š์œผ๋ฉด ๋–จ์–ด์ง€์ง€ ์•Š์Šต๋‹ˆ๋‹ค.์ด๊ฒŒ ์œ„์—์„œ๋„ ๋ถ™์—ˆ์œผ๋ฉด ๋ฌธ์ œ์ ์„ ํŒŒ์•…ํ•  ์ˆ˜ ์žˆ์„ ๊ฑฐ ๊ฐ™๊ธด ํ•œ๋ฐ ์•„๋ž˜์—์„œ๋งŒ ๋ถ™์œผ๋‹ˆ๊นŒ ๋„์ €ํžˆ ๊ฐ๋„gall.dcinside.com


ํ•ด๋‹น ์งˆ๋ฌธ์—์„œ ์Šฌ๋ผ์ž„์ด ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋”ฑ ๋‹ฌ๋ผ๋ถ™๋Š” ํ˜„์ƒ์€ ๊ณ ์ณค๋Š”๋ฐ, ์ด๋ฒˆ์—๋Š” ์ž์ž˜ํ•˜์ง€๋งŒ ์‹ ๊ฒฝ ์“ฐ์ด๋Š” ํ˜„์ƒ์ด ์ƒ๊ฒผ์Šต๋‹ˆ๋‹ค.




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์œ„ / ์™ผ์ชฝ&์˜ค๋ฅธ์ชฝ์˜ ๊ฒฝ์šฐ ๋ฐ€๋ ค๋„ Idle ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žฌ์ƒ๋˜๋Š”๋ฐ, ์•„๋ž˜์ชฝ์œผ๋กœ ๋ฐ€๋ฆด ๋•Œ๋งŒ Walk ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žฌ์ƒ๋˜๋„ค์š”.



๋‹ค์Œ์€ ํ”Œ๋ ˆ์ด์–ด ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค.



extends CharacterBody2D


var enemy_inattack_range = false

var enemy_attack_cooldown = true

var health = 100

var speed : int = 125


func _ready():

print("test start")


func get_input():

var input_dir = Input.get_vector("move_left", "move_right", "move_up", "move_down")

velocity = input_dir * speed


func _physics_process(delta):

var mouse_position = get_global_mouse_position()

if velocity.length() != 0:

$AnimatedSprite2D.play("Walk")

else:

$AnimatedSprite2D.play("Idle")

if mouse_position.x > position.x:

$AnimatedSprite2D.flip_h = false

else:

$AnimatedSprite2D.flip_h = true

get_input()

move_and_slide()





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๋Œ“๊ธ€์—์„œ ์ฝ”๋“œ์— ๋Œ€ํ•œ ์ง€์ ์„ ๋ฐ›์•˜๋Š”๋ฐ ๋†€๋ž๊ฒŒ๋„ get_input() ํ•จ์ˆ˜๋ฅผ process๋กœ ์˜ฎ๊ฒผ๋”๋‹ˆ ๋ฌธ์ œ๊ฐ€ ํ•ด๊ฒฐ๋์Šต๋‹ˆ๋‹ค.

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