ย  ย  [SerializeField]

ย  ย  Rigidbody rb;

ย  ย  [SerializeField]

ย  ย  float obrote;

ย  ย  // Start is called before the first frame update

ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย ย 

ย  ย  }


ย  ย  // Update is called once per frame

ย  ย  void FixedUpdate()

ย  ย  {

ย  ย  ย  ย  Quaternion rotate = Quaternion.Euler(new Vector3());

ย  ย  ย  ย  rotate *= Quaternion.Euler(new Vector3(0, 0, obrote) * Time.fixedDeltaTime);

ย  ย  ย  ย  rb.MoveRotation(rotate * transform.rotation);

ย  ย  }


๋ฌผ์ฒด ํšŒ์ „์‹œํ‚ค๋Š” ์ฝ”๋“œ์ธ๋ฐย 

rigidbody.MoveRotation ์œผ๋กœ ํšŒ์ „์‹œํ‚ค๊ณ  ์ด๊ฑฐ ๋ง๊ณ  ์•„๋ฌด๊ฒƒ๋„ ์—†๋Š”๋ฐ

iskinematic ์ฒดํฌ ์•ˆํ•˜๋ฉด ๊ฐ•์ฒด ๋ณด๊ฐ„ ์•ˆ๋˜๋Š”๋ฐย 

๋” ์ฐพ์•„๋ณด๋‹ˆ๊นŒย iskinematic ์•ˆํ•˜๋ฉด ๋ณด๊ฐ„ ์•ˆ๋œ๋‹ค๋Š”๋ฐ ๋ฐฉ๋ฒ• ์—†๋Š”๊ฑฐ์ž„?

rigidbody.MoveRotation ๊ด€๋ จย api ์—๋Š” ๋„ˆ๋ฌด ์ƒ๋žต๋˜์–ด์žˆ๋Š”๊ฑฐ ๊ฐ™์•„์„œ ๋ญ˜ ์ฝ์„๊ฒŒ ์—†๋”๋ผ