์ธ์ด๋ธ์ฉ์ผ๋ก ์ ์ฅํด๋ ๋ ๋ฒจ์ ๋๋ฌ์ ๋ถ๋ฌ์ค๊ธฐ๋งํ๋ฉด ์ค๊ฐ์ ํฌ๋์๋๋ฉด์ ์์ง์ด ๊บผ์ ธ๋ฒ๋ฆฌ๋ค์...
ํน๋ณํ ๋ฌธ์ ๋๋๊ฒ๋ ์๊ณ ํ์ฌ ์ํ์์ ๋น๋ํ๊ณ ์คํํด๋ ๋ค ์๋๋๋ฐ ๊ทธ ๋ ๋ฒจ๋ง ๊ทธ๋ฌ๋ค์
์ด๋ป๊ฒ ๋ฐฉ๋ฒ์ด ์์๊น์? ํด๋น ๋ ๋ฒจ์ ๋ฉ์ฌ๋ค ์ขํ ์ฐธ์กฐํ๋ ค๊ณ ๋ง๋ค์ด๋์ ์ค๋ธ์ ํธ๋ค์ด ๋ง์๋ฐ...
ํฌ๋์ ๋ด์ฉ์
LoginId:1651de8046662bf5ec6ed8a43e26c3df
EpicAccountId:86354d65ec474a3a8a4dab0ee656b578
Assertion failed: SerializeNum >= 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3543]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_EngineAssetDefinitions
UnrealEditor_AssetTools
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
์ด๋ ์ต๋๋ค...
+++
[2024.06.13-13.56.31:397][466]LogWorldPartition: UWorldPartition::Initialize : World = NewMap, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.06.13-13.56.31:402][466]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/MyTankGame/Level/NewMap.NewMap:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 is already used by Landscape /Temp/Untitled_1.Untitled_1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2024.06.13-13.56.31:402][466]LogContentBundle: [NewMap(๋ ๋ฆฝํ)] Creating new contrainer.
[2024.06.13-13.56.31:402][466]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 158 ms)
[2024.06.13-13.56.31:403][466]LogAssetEditorSubsystem: Opening Asset editor for World /Game/MyTankGame/Level/NewMap.NewMap
[2024.06.13-13.56.31:403][466]Cmd: MAP LOAD FILE="../../../../../../Users/Cro/Desktop/MyTankGame/Content/MyTankGame/Level/NewMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.06.13-13.56.31:403][466]LightingResults: New page: ๋ผ์ดํ ๋น๋
[2024.06.13-13.56.31:403][466]LoadErrors: New page: ๋งต ๋ก๋ ์ค: NewMap.umap
[2024.06.13-13.56.31:449][466]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2024.06.13-13.56.31:449][466]LogSlate: InvalidateAllWidgets triggered.ย All widgets were invalidated
[2024.06.13-13.56.31:450][466]LogContentBundle: [Untitled_1(๋ ๋ฆฝํ)] Deleting container.
[2024.06.13-13.56.31:450][466]MapCheck: New page: ๋งต ์ฒดํฌ
[2024.06.13-13.56.31:450][466]LightingResults: New page: ๋ผ์ดํ ๋น๋
[2024.06.13-13.56.31:452][466]LogAudio: Display: Audio Device unre1gistered from world 'None'.
[2024.06.13-13.56.31:460][466]LogUObjectHash: Compacting FUObjectHashTables data tookย ย 0.44ms
[2024.06.13-13.56.31:461][466]LogWorld: UWorld::CleanupWorld for NewMap, bSessionEnded=true, bCleanupResources=true
[2024.06.13-13.56.31:461][466]LogSlate: InvalidateAllWidgets triggered.ย All widgets were invalidated
[2024.06.13-13.56.31:462][466]LogContentBundle: [NewMap(๋ ๋ฆฝํ)] Deleting container.
[2024.06.13-13.56.31:464][466]LogUObjectHash: Compacting FUObjectHashTables data tookย ย 0.30ms
[2024.06.13-13.56.31:466][466]LogUObjectHash: Compacting FUObjectHashTables data tookย ย 0.44ms
[2024.06.13-13.56.31:468][466]LogAudio: Display: Audio Device (ID: 1) re1gistered with world 'NewMap'.
[2024.06.13-13.56.31:468][466]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.06.13-13.56.31:468][466]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.06.13-13.56.31:469][466]LogAIModule: Creating AISystem for world NewMap
[2024.06.13-13.56.31:469][466]LogWorldPartition: ULevel::OnLevelLoaded(NewMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.06.13-13.56.31:469][466]LogWorldPartition: Display: WorldPartition initialize started...
[2024.06.13-13.56.31:469][466]LogWorldPartition: UWorldPartition::Initialize : World = NewMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.06.13-13.56.31:519][466]LogOutputDevice: Warning:ย
Script Stack (0 frames) :
[2024.06.13-13.56.31:529][466]LogWindows: Error: appError called: Assertion failed: SerializeNum >= 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3543]ย
[2024.06.13-13.56.31:529][466]LogWindows: Windows GetLastError: ์์
์ ์๋ฃํ์ต๋๋ค. (0)
Saved/Log ํด๋์์ ๋ด์ฉ์ ๋ณด๋ฉด ์ข๋ ํํธ๋ฅผ ์ฐพ์์ ์์์ง๋์?
์ ์๋ง์์น...
์ฌ๋ ธ์ต๋๋น.. ๋ง์ง๋ง Error๋ถ๋ถ์ ํฌ๋์์ฐฝ์์ ๋ฌ ์ค๋ฅ๋ ๋์ผํ๋ค์ใ
๋ฐฐ์ด๋ฌธ์ ๋ผ์๋ ๋ฐฐ์ด์ ๋นต๊พธ๋ซ๋ ์๋ด
ide์์ ์คํํด์ ์ค๋จ๊ฑธ์ด๊ฐ๋ฉด์ ์ก์ผ์
c++ ์ฝ๋์๋ ์คํํฑ ๋ฉ์ฌ ๊ฐ์ ธ์ค๊ณ ์ค์ ํ๋ ์ฝ๋๋ฐ์ ์์ต๋๋ค ใ ใ
๊ทธ๊ฑธ์ ๋๋ก ๋ชป๊ฐ์ ธ์ค๋๋ณด์ง
c++์ ๋น๋ํด๋ด๋ ์ค๋ฅ๊ฐ ์์ด ์ ๋ก๋๋ฉ๋๋ค.. c++ ์กํฐ๋ ๋ฐฐ์นํ๊ณ ์คํํด๋ ๋ฌธ์ ์๊ตฌ์.. ์ด์ ๋ ๋ฒจ์์๋ง ์ ๋ฌ๋๊ฒ ์ดํด๊ฐ ์๋๋ค์
c++๋ก ๋น๋ํ UE5 ์์ง์ผ๋ก ํด๋น๋ ๋ฒจ์ ๋ก๋ํ๋ฉด ์ ๋ก๋๊ฐ ๋๋ค๋๊ฑด๊ฐ์?
๋๋๊ฒ์๋๋ผ ์ด๋์ ์๋ฌ๋ฑ์ด๋ด๋์ง ์ฐพ์์์๊ฒ์ฃ
์ด๊ฑด ๊ทธ๋ฅ ์์ํ ์ถ์ธก์ด์ง๋ง ๊ตฌ ๋ ๋ฒจ์ ์ ์ฅํ๊ณ ๋ฐ๋ struct๊ฐ ์๋ ํ์ธํด๋ณด๊ณ ์๋ค๋ฉด ์ ์ฅํ ๋์ ๋๊ฐ์ด ๋๋ ค๋๊ณ ํด๋ณด๋๊ฒ ์ข์๊ฒ๊ฐ์์ ์บ์๋ ํ๋ฒ ์ง์๋ณด๊ณ
๋ก๋ํ๋ ค๋ค ์คํจํ ๋ ๋ฒจ์๋ ๋น์ด์๋ c++ ์กํฐ ํ๋ ๋ฐฐ์นํ๊ณ ๊ฑฐ๊ธฐ์ ์คํํฑ ๋ฉ์ฌ ์์ ๋ค๋ก ์์น์ก์๋์์ต๋๋ค. ํ์ฌ ์ ์์ ์ผ๋ก ๋ก๋๋๊ณ ๋ฌธ์ ์๋ ๋ ๋ฒจ์์๋ ์ ์ค๋ฅ๋ ๋ ๋ฒจ์ ๋ฐฐ์น๋ ์กํฐ์ ๋ฉ์ฌ๋ค ์ขํ๋ฅผ ์ฐธ๊ณ ํด์ C++ ์ฝ๋๋ก ์ ํ ํ๋ ค๊ตฌ ํ๊ตฌ์ ์ฝ๋๋ก ๋ฉ์ฌ ์์ ๋ค ๋ค ๋ถ๋ฌ์์ก๊ณ ๋์ถฉ ์์น๋ ์กํ๋๋ฐ ์ผ๋ถ ์์ ํ ๊ฒ ์์ด์ ์ ๋ ๋ฒจ์ ๋ค์ ๋ก๋ํด๋ณด๋ ํฌ๋์ฌ ๋จ๋ฉด์ ๊ณ์ ์์ผ์ง๋๊ตฐ์ ใ ใ ํ์ผ์ด ๊นจ์ง๊ฑด์ง ์์ง ์ค๋ฅ์ธ๊ฑด์ง ๋ชจ๋ฅด๊ฒ ๋ค์ ๊ฒ์ํด๋ด๋ ๋์ผ์ฆ์ ๊ฒช๋ ์ฌ๋๋ค์ด ์ฌ๋ฟ์ธ๊ฒ๊ฐ์๋ฐ ์ผ๋ถ๋ ๋๋์ดํธ ๊ด๋ จ ๋ฌธ์ ๋ก ํด๊ฒฐํ๋ค๊ณ ํ๋๋ฐ ์ ๋ ๋๋์ดํธ๋ ์ฌ์ฉํ์ง ์์ต๋๋ค... ์ผ๋ถ๋ ์ธ๋ฆฌ์ผ ์ง์ ๋ค ์ฌ์ค์นํ๋ ํด๊ฒฐ๋๋ค๊ณ ํด์ ํด๋ดค๋๋ฐ ๋์ผํ๋ค์..
์ด์ฏค๋๋ฉด ์ผ๋จ ์๋ถ๋ง๋๋ก IDE Debugger attach ๋์ฑ๋ก ๋ก๋ํด๋ณด๋๊ฒ ์ ์ผ์ผ๋ฏํด์
์บ์๋ฅผ ํ๋ฒ ์ง์๋ณด์๋๊ฒ ์ด๋ค์ง... ์ธ๋ฆฌ์ผ ์ธ์ธ์คํจํ ๋ DDC๊ฐ์๊ฑด ๊นจ๋ํ๊ฒ ์์ง์์ง์๋ ์๋ค๊ณ ๋ค์์ต๋๋ค
์คํํฑ ๋ฉ์ฌ๋ค ๋ฐฐ์น๋ง์ด๋ผ๋ ์ด๋ฆฌ๊ณ ์ถ์๊ฑฐ๋ฉด ๋ ๋ฒจ ์ต์คํฌํธํ๊ณ ๋น ํ๋ก์ ํธ์ ์ํฌํธํด์์ ์ด์ด๋ณด๋ฉด ๋ ์ง๋?
ํด๋น ๋ ๋ฒจ์ ๋ฉ์ฌ๋ค ์ขํ ์ฐธ์กฐํ๋ ค๊ณ ๋ง๋ค์ด๋์ ์ค๋ธ์ ํธ๋ค์ด ๋ง์๋ฐ... -> ๋ฐฐ์นํด๋์ ์ค๋ธ์ ํธ ID๊ฐ ๋ค๋ฅด๊ฑฐ๋, Tag์๋ถ์๊ฑฐ๋ ์ค์๋ก ๋ฐฐ์น์ํ๊ณ ๋ญํ๋ ๋น ํธ๋ ธ๋ ๋ณด์ ์ฝ๋์๋ ๋ฌธ์ ์๋๋ฐ ์๋ํฐ์์์๋ ๊ฒ๋ง๋๊ฐ๊ณ ์์๋ค๋ฅธ๋์ ๋ถ๋ฌ๋ค์ด๋ ค๊ณ ํด์ crash๋๋๊ฑฐ ๊ฒฝํํด๋ด
์๋ ๋ค ํ์์๊ณ ๊ทธ๋ฅ ๋๋ฒ๊น ์ผ๋ก ์คํํ๋ฉด ๋ฌธ์ ์ฐพ๊ฒ ๊ตฌ๋ง ๋ฐฐ์ด ๋ฌธ์ ์ธ๋ฐ