์„ธ์ด๋ธŒ์šฉ์œผ๋กœ ์ €์žฅํ•ด๋‘” ๋ ˆ๋ฒจ์„ ๋ˆŒ๋Ÿฌ์„œ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ๋งŒํ•˜๋ฉด ์ค‘๊ฐ„์— ํฌ๋ž˜์‹œ๋‚˜๋ฉด์„œ ์—”์ง„์ด ๊บผ์ ธ๋ฒ„๋ฆฌ๋„ค์š”...

ํŠน๋ณ„ํžˆ ๋ฌธ์ œ๋˜๋Š”๊ฒƒ๋„ ์—†๊ณ  ํ˜„์žฌ ์ƒํƒœ์—์„œ ๋นŒ๋“œํ•˜๊ณ  ์‹คํ–‰ํ•ด๋„ ๋‹ค ์ž˜๋˜๋Š”๋ฐ ๊ทธ ๋ ˆ๋ฒจ๋งŒ ๊ทธ๋Ÿฌ๋„ค์š”

์–ด๋–ป๊ฒŒ ๋ฐฉ๋ฒ•์ด ์—†์„๊นŒ์š”? ํ•ด๋‹น ๋ ˆ๋ฒจ์— ๋ฉ”์‰ฌ๋“ค ์ขŒํ‘œ ์ฐธ์กฐํ•˜๋ ค๊ณ  ๋งŒ๋“ค์–ด๋†“์€ ์˜ค๋ธŒ์ ํŠธ๋“ค์ด ๋งŽ์€๋ฐ...



ํฌ๋ž˜์‹œ ๋‚ด์šฉ์€

LoginId:1651de8046662bf5ec6ed8a43e26c3df

EpicAccountId:86354d65ec474a3a8a4dab0ee656b578


Assertion failed: SerializeNum >= 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3543]


UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor_Core

UnrealEditor_Engine

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor_EngineAssetDefinitions

UnrealEditor_AssetTools

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor_ContentBrowserAssetDataSource

UnrealEditor_ContentBrowserAssetDataSource

UnrealEditor_ContentBrowserAssetDataSource

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_ContentBrowser

UnrealEditor_Slate

UnrealEditor_Slate

UnrealEditor_Slate

UnrealEditor_Slate

UnrealEditor_ApplicationCore

UnrealEditor_ApplicationCore

UnrealEditor_ApplicationCore

UnrealEditor_ApplicationCore

user32

user32

UnrealEditor_ApplicationCore

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

kernel32

ntdll


์ด๋ ‡์Šต๋‹ˆ๋‹ค...











+++


[2024.06.13-13.56.31:397][466]LogWorldPartition: UWorldPartition::Initialize : World = NewMap, World Type = Inactive, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0

[2024.06.13-13.56.31:402][466]LogUObjectGlobals: Warning: Guid referenced by Landscape /Game/MyTankGame/Level/NewMap.NewMap:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703 is already used by Landscape /Temp/Untitled_1.Untitled_1:PersistentLevel.Landscape_UAID_A85E45CFE404FBD100_1221515703, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE

[2024.06.13-13.56.31:402][466]LogContentBundle: [NewMap(๋…๋ฆฝํ˜•)] Creating new contrainer.

[2024.06.13-13.56.31:402][466]LogWorldPartition: Display: WorldPartition initialize took 5 ms (total: 158 ms)

[2024.06.13-13.56.31:403][466]LogAssetEditorSubsystem: Opening Asset editor for World /Game/MyTankGame/Level/NewMap.NewMap

[2024.06.13-13.56.31:403][466]Cmd: MAP LOAD FILE="../../../../../../Users/Cro/Desktop/MyTankGame/Content/MyTankGame/Level/NewMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4

[2024.06.13-13.56.31:403][466]LightingResults: New page: ๋ผ์ดํŒ… ๋นŒ๋“œ

[2024.06.13-13.56.31:403][466]LoadErrors: New page: ๋งต ๋กœ๋“œ ์ค‘: NewMap.umap

[2024.06.13-13.56.31:449][466]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true

[2024.06.13-13.56.31:449][466]LogSlate: InvalidateAllWidgets triggered.ย  All widgets were invalidated

[2024.06.13-13.56.31:450][466]LogContentBundle: [Untitled_1(๋…๋ฆฝํ˜•)] Deleting container.

[2024.06.13-13.56.31:450][466]MapCheck: New page: ๋งต ์ฒดํฌ

[2024.06.13-13.56.31:450][466]LightingResults: New page: ๋ผ์ดํŒ… ๋นŒ๋“œ

[2024.06.13-13.56.31:452][466]LogAudio: Display: Audio Device unre1gistered from world 'None'.

[2024.06.13-13.56.31:460][466]LogUObjectHash: Compacting FUObjectHashTables data tookย  ย 0.44ms

[2024.06.13-13.56.31:461][466]LogWorld: UWorld::CleanupWorld for NewMap, bSessionEnded=true, bCleanupResources=true

[2024.06.13-13.56.31:461][466]LogSlate: InvalidateAllWidgets triggered.ย  All widgets were invalidated

[2024.06.13-13.56.31:462][466]LogContentBundle: [NewMap(๋…๋ฆฝํ˜•)] Deleting container.

[2024.06.13-13.56.31:464][466]LogUObjectHash: Compacting FUObjectHashTables data tookย  ย 0.30ms

[2024.06.13-13.56.31:466][466]LogUObjectHash: Compacting FUObjectHashTables data tookย  ย 0.44ms

[2024.06.13-13.56.31:468][466]LogAudio: Display: Audio Device (ID: 1) re1gistered with world 'NewMap'.

[2024.06.13-13.56.31:468][466]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!

[2024.06.13-13.56.31:468][466]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000

[2024.06.13-13.56.31:469][466]LogAIModule: Creating AISystem for world NewMap

[2024.06.13-13.56.31:469][466]LogWorldPartition: ULevel::OnLevelLoaded(NewMap)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)

[2024.06.13-13.56.31:469][466]LogWorldPartition: Display: WorldPartition initialize started...

[2024.06.13-13.56.31:469][466]LogWorldPartition: UWorldPartition::Initialize : World = NewMap, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0

[2024.06.13-13.56.31:519][466]LogOutputDevice: Warning:ย 


Script Stack (0 frames) :


[2024.06.13-13.56.31:529][466]LogWindows: Error: appError called: Assertion failed: SerializeNum >= 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 3543]ย 



[2024.06.13-13.56.31:529][466]LogWindows: Windows GetLastError: ์ž‘์—…์„ ์™„๋ฃŒํ–ˆ์Šต๋‹ˆ๋‹ค. (0)