ํŒจ๋„์ด๋ž‘ ํŒจ๋„ ๋‚ด์— ์žˆ๋Š” ๋ฒ„ํŠผ ๋งŒ๋“ค๊ณ , ์ฝ”๋ฃจํ‹ด์œผ๋กœ ์ผ์ • ์‹œ๊ฐ„ ํ›„์•  ํŒจ๋„์ด ๋„์›Œ์ง€๊ณ  ํŒจ๋„์ด ๋„์›Œ์ง๊ณผ ๋™์‹œ์— number ๋ณ€์ˆ˜์— 10์ด ๋Œ€์ž…๋˜๊ณ ; ๋ฒ„ํŠผ์„ ํด๋ฆญํ•˜๋ฉด ํŒจ๋„์ด ์—†์–ด์ง€๋ฉด์„œ 10์„ ํ…์ŠคํŠธ์— ๋„์šฐ๋Š” ๊ธฐ๋Šฅ ํ…Œ์ŠคํŠธ ์ค‘์ธ๋ฐ,

๋กœ๊ทธ ์ฐ์–ด๋ณด๋ฉด ํŒจ๋„ ๋„์›Œ์ง€๊ณ  10์ด ์ฐํžˆ๋Š”๋ฐ ์™œ ๋ฒ„ํŠผ ํด๋ฆญํ•˜๊ณ  ํŒจ๋„ ์‚ฌ๋ผ์ง€๋ฉด ์™œ 0์œผ๋กœ ์ดˆ๊ธฐํ™”๋˜๋Š”์ง€ ์•Œ์ˆ˜์žˆ์„๊นŒ? ๋ฐ์ดํ„ฐ๊ฐ€ ์ „๋‹ฌ์ด ์•ˆ๋˜๊ณ , ๊ณ„์† 0์œผ๋กœ ์ดˆ๊ธฐํ™”๊ฐ€ ๋ผ..
์ฐธ๊ณ ๋กœ number ๋ณ€์ˆ˜๋Š” ์ „์—ญ ๋ณ€์ˆ˜์•ผ.



[SerializeField] GameObject Panel;

[SerializeField] Text Number_Text;


private float number;

private bool isPanelActive;



void Start()

{

number = 0;

Debug.Log("Start - Coroutine ์‹œ์ž‘");

StartCoroutine(CoR());

}


void Update()

{

if (Panel.activeSelf != isPanelActive)

{

isPanelActive = Panel.activeSelf;

Debug.Log("Update - Panel ์ƒํƒœ ๋ณ€๊ฒฝ: " + isPanelActive + ", Number: " + number);

}

Debug.Log(number);

}


public void OnClickData()

{

Debug.Log("OnClickData ํ˜ธ์ถœ๋จ");

Debug.Log("OnClickData - Number: " + number);


Number_Text.text = number.ToString();


Panel.SetActive(false);

}


void OnPanel()

{

Debug.Log("OnPanel ํ˜ธ์ถœ๋จ");


number = 10f;

Panel.SetActive(true);


Debug.Log("OnPanel - Number: " + number);

}


IEnumerator CoR()

{

yield return new WaitForSeconds(1f);

Debug.Log("Coroutine ์‹คํ–‰ ํ›„ OnPanel ํ˜ธ์ถœ๋จ");

OnPanel();

}