Awake์— ์ฝ”๋“œ ์ง‘์–ด๋„ฃ์œผ๋‹ˆ ์•ˆ ๋  ๋•Œ๋„ ์žˆ์–ด์„œ

Start๋กœ ๋ฐ”๊ฟจ๋”๋‹ˆ ์ž˜ ๋จ

์ด๊ฑฐ ๋ญ”๊ฐ€ ๋„ˆ๋ฌด ์ฐ์ฐํ•ด์„œ

์ธ๋ณดํฌ๋กœ ๋” ๋Šฆ๊ฒŒ ํ˜ธ์ถœํ• ๊นŒ ์‹ถ๋‹ค


๊ทผ๋ฐ ์•ˆ ๋  ๋•Œ๋Š” ์™œ ๊ทธ๋Ÿฐ๊ฑธ๊นŒ



๋นˆ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ์ŠคํŠธ๋ ˆ์น˜๋กœ ํ•ด๋‘๊ณ 
์™ผ ์˜ค ๋ฐ‘ ์œ„ Z์ถ• 0 0 0 0 0

๊ทธ๋ฆฌ๊ณ  ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ๋ถ™์ž„


RectTransform _rectTransform;
ย ย ย  Rect _safeArea;
ย ย ย  Vector2 _minAnchor;
ย ย ย  Vector2 _maxAnchor;

ย ย ย  void Start()
ย ย ย  {
ย ย ย ย ย ย ย  _rectTransform = GetComponent<RectTransform>();
ย ย ย ย ย ย ย  _safeArea = Screen.safeArea;
ย ย ย ย ย ย ย  _minAnchor = _safeArea.position;
ย ย ย ย ย ย ย  _maxAnchor = _minAnchor + _safeArea.size;

ย ย ย ย ย ย ย  _minAnchor.x /= Screen.width;
ย ย ย ย ย ย ย  _minAnchor.y /= Screen.height;
ย ย ย ย ย ย ย  _maxAnchor.x /= Screen.width;
ย ย ย ย ย ย ย  _maxAnchor.y /= Screen.height;

ย ย ย ย ย ย ย  _rectTransform.anchorMin = _minAnchor;
ย ย ย ย ย ย ย  _rectTransform.anchorMax = _maxAnchor;
ย ย ย  }
}

- dc official App