์ผ๋‹จ ์ž…๋ ฅ์„ scriptable object๋ฅผ ๋งŒ๋“ค์–ด์„œ event๋กœ ์ž…๋ ฅ๋ฐœ์ƒํ• ๋•Œ๋งˆ๋‹ค ๋“ฑ๋ก๋œ ๋ฉ”์†Œ๋“œ ์‹คํ–‰๋˜๊ฒŒ ํ•ด๋†จ์Œ

์บ๋ฆญํ„ฐ ๋งŒ๋“ค๊ณ  ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋‚˜๋ˆ„๋Š”๊ฒŒ ๋‚˜์€๊ฒƒ๊ฐ™์•„์„œ ์บ๋ฆญํ„ฐ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์— ์ปดํฌ๋„ŒํŠธ๋ฅผ mover aim weaponcontroller ์ด๋Ÿฐ์‹์œผ๋กœ ๋‚˜๋ˆ ๋†จ๋Š”๋ฐ
์ € ์ปดํฌ๋„ŒํŠธ 3๊ฐœ ๋‹ค ์ž…๋ ฅ์ฒ˜๋ฆฌํ•˜๋Š” ๋˜‘๊ฐ™์€ so๋ฅผ ์ฐธ์กฐํ•ด์•ผ๋˜๊ณ ,


ย weaponcontroller์—์„œ aim์„ ์ฐธ์กฐํ•ด์•ผ๋˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ์ƒ๊ฒผ๋Š”๋ฐ
์ด๋Ÿด ๋•Œ ๊ทธ๋ƒฅ so ์ปดํฌ๋„ŒํŠธ 3๊ฐœ์—ย ๋‹ค ๋„ฃ๊ณ  ํ•„์š”ํ•œ ์ปดํฌ๋„ŒํŠธ๋“ค GetComponent ๊ฐ™์€๊ฑฐ ์จ์„œ ์ฐธ์กฐํ•จ?

์•„๋‹ˆ๋ฉด character ์ปดํฌ๋„ŒํŠธ ๊ฐ™์€๊ฑฐ๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ค์–ด์„œ ๊ฑ”๊ฐ€ ๊ณตํ†ต์ ์œผ๋กœ ์“ฐ๋Š” so๋‚˜ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ๋“ค ๋ฉค๋ฒ„๋กœ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค๊ฐ€
์ปดํฌ๋„ŒํŠธ๋ผ๋ฆฌ ์ฐธ์กฐํ•ด์•ผ๋˜๋ฉดย character ์ปดํฌ๋„ŒํŠธ๋ฅผ ํ†ตํ•ด์„œ ์ฐธ์กฐํ•จ?

๊ทธ๊ฒƒ๋„ ์•„๋‹ˆ๋ฉดย ์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋‚˜๋‰˜์—ˆ์„๋•Œ ์„œ๋กœ ์ฐธ์กฐ๊ฐ€ ํ•„์š”ํ•˜๊ฑฐ๋‚˜ ๊ฐ™์€ ๊ฐ์ฒด๊ฐ€ ํ•„์š”ํ•˜๋ฉดย ๊ทธ๋ƒฅ ์ปดํฌ๋„ŒํŠธ ํ•˜๋‚˜๋กœ ์ž‘์„ฑํ•จ?


๊ฐ™์€ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ์— ์žˆ๋Š” ์ปดํฌ๋„ŒํŠธ๋ผ๋ฆฌย ์„œ๋กœ ์ฐธ์กฐํ•˜๊ฒŒ ๋˜๋Š” ์ƒํ™ฉ์ด ๋งž๋Š”์ง€ ์‹ถ์–ด์„œ