1. Aesset/Editor ๊ฒฝ๋ก์ PreprocessBuild.cs ์์ฑ
2.ํด๋น์ฝ๋
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
public class PreprocessBuild : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
SessionState.SetBool("SelfDeclaredAndroidDependenciesDisabled:com.unity.purchasing", true);
}
}
3. ๊ฐ์ํด๋์์น์ UnityIAPDependencies.xml ์์ฑ
์ฝ๋๋ด์ฉ :
4. Assets๋ฉ๋ด > External Dependency Manager > Android Resolver > Resolve
5. ProjectSetting -> Player -> Target API Level 34
6.Build
๋๋ ์ด ๋ฐฉ๋ฒ๋๋ก ํ๋๋ฐ ์ ๋จ, xml ์์ฑ ํ ๋ txt ํ์ผ ํ์ฅ์ ๋ณ๊ฒฝํ๋ ๊ฑธ๋ก๋ ์ ๋๋?
๊ทธ๋ฅ ๋ฉ๋ชจ์ฅ์ ํด๋น์ฝ๋๋ฃ๊ณ ํ์ฅ์ง .xml๋ก ๋ฐ๊พผ๋ค์์ ํด๋นํด๋์ ๋ฃ์๋๋ ์ ๋ ๋์ด์
์ ๋๋ฌด ๋๋ฌด ๊ฐ์ฌํฉ๋๋ค.
์ ๋๋์ง ๋ชจ๋ฅด๊ฒ ๋๋ฐ ๋๋ค์ ๊ฐ์ฌํฉ๋๋ค!