1. Aesset/Editor ๊ฒฝ๋กœ์— PreprocessBuild.cs ์ƒ์„ฑ


2.ํ•ด๋‹น์ฝ”๋“œ


using UnityEditor;

using UnityEditor.Build;

using UnityEditor.Build.Reporting;


public class PreprocessBuild : IPreprocessBuildWithReport

{

public int callbackOrder => 0;


public void OnPreprocessBuild(BuildReport report)

{

SessionState.SetBool("SelfDeclaredAndroidDependenciesDisabled:com.unity.purchasing", true);

}

}


3. ๊ฐ™์€ํด๋”์œ„์น˜์— UnityIAPDependencies.xml ์ƒ์„ฑ

์ฝ”๋“œ๋‚ด์šฉ :

<dependencies>
<repository>
</repository>
</dependencies>


4. Assets๋ฉ”๋‰ด > External Dependency Manager > Android Resolver > Resolve


5. ProjectSetting -> Player -> Target API Level 34



6.Build