a15714ab041eb360be3335625683746f00534429d6a7ef89d73066f6991ccd6eb415ce94cbefb1bca3c8554d80


TextMeshPro가 mask의 softness를 안먹는다..에 대한 해결책





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검색 완료




a15714ab041eb360be3335625683746f00534429d6a7ef89d73066f59d17cd6e5399c3cfb92769ac5fcc4868


연다




a15714ab041eb360be3335625683746f00534429d6a7ef89d73066f49d16cd6edea4928dfc251af499eb7c43


float _UIMaskSoftnessX;
float _UIMaskSoftnessY;


추가한다




a15714ab041eb360be3335625683746f00534429d6a7ef89d73066f79c11cd6e9e20c8682dd2d8dd2c022e7a


output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));


요 녀석을


output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + pixelSize.xy));


이걸로 바꿔준다





a15714ab041eb360be3335625683746f00534429d6a7ef89d73066f99811cd6e9b1788d2c8cfb9d73b654d6db6



잘 먹는다