24b0d121e08376b660b8f68b12d21a1d8624cd96e0



public class Player : MonoBehaviour
{
GameObject floorCheck;
bool isFlying = true;

void Start()
{

floorCheck = GameObject.Find("FloorCheck");

}

void Update()
{

isFlying = floorCheck.GetComponent<FloorCheck>().isFlying;

if (isFlying)
animator.SetBool("isFlying", true);
else
animator.SetBool("isFlying", false);

}
}


public class FloorCheck : MonoBehaviour
{
ย  ย  public bool isFlying = false;
ย  ย 
private void OnTriggerStay2D(Collider2D hit)
ย  ย  {
ย 
ย  ย  // Debug.Log(hit.gameObject.layer);
ย  ย  if (hit.gameObject.layer == 3)
ย  ย  ย  ย  isFlying = false;
ย  ย  else
ย  ย  ย  ย  isFlying = true;

}
}

(์ƒ๊ด€์—†๋Š” ์ฝ”๋“œ๋Š” ์ƒ๋žต๋์Šต๋‹ˆ๋‹ค)


์ฆ์ƒ:

1. ๊ณต์ค‘ -> ์„œ์žˆ๊ธฐย ์ƒํƒœ

2. ๋•… -> ๊ณต์ค‘์— ๋œฌย ์ƒํƒœ

3. ๋•… ๋์— ๊ฑธ์นจย -> ์„œ์žˆ๊ธฐย ์ƒํƒœ

4. ์„œ์žˆ๊ธฐ ์ƒํƒœ ->ย ์ ํ”„ย ์—ฐํƒ€ -> ๋ฌดํ•œ์ ํ”„ ๊ฐ€๋Šฅ -> ๋–จ์–ด์ง€๊ธฐ ์‹œ์ž‘ -> ๋ฌดํ•œ์ ํ”„ ๋ถˆ๊ฐ€


์ฐธ๊ณ :

์˜์ƒ์—” ๋‚˜์˜ค์ง€ ์•Š์•˜์ง€๋งŒ, ์œ„ ์ฝ”๋“œ์— ์žˆ๋Š” ๋””๋ฒ„๊น…์„ ํ•  ์‹œ

๋•… ์œ„(์‚ฌ์‹ค์ƒ ๊ณต์ค‘์— ๋œฌ ์ƒํƒœ) -> ๋กœ๊ทธX,

๋•…๋์— ๊ฑธ์นœ ์ƒํƒœ(์‚ฌ์‹ค์ƒ ์„œ์žˆ๋Š” ์ƒํƒœ) -> 3,

๊ณต์ค‘์—์„œ ์˜ฌ๋ผ๊ฐˆ ๋•Œ -> ๋กœ๊ทธX,

๊ณต์ค‘์—์„œ ๋‚ด๋ ค์˜ฌ ๋•Œ -> 0


์›ํ•˜๋Š” ๊ฒฐ๊ณผ:

๊ณต์ค‘์— ๋œฌ ์ƒํƒœ๋ฅผ ์ •ํ™•ํžˆ ํŒ๋‹จํ•˜๊ธฐ

(๋•… ์ด์™ธ์˜ ์˜ค๋ธŒ์ ํŠธ์™€ ์ถฉ๋Œํ•ด๋„ ์˜ค๋ฅ˜๊ฐ€ ์ƒ๊ธฐ์ง€ ์•Š๊ฒŒ)


์„ค๋ช…์ด ์กฐ๊ธˆ ๋งŽ์ด ๋ณต์žกํ•˜์ง€๋งŒ, ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค.. 5์‹œ๊ฐ„์งธ ํ•ด๋ฉ”๊ณ ์žˆ๋„ค์š”..


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