private void OnControllerColliderHit(ControllerColliderHit hit)
{
if (hit.gameObject.CompareTag("FB_2"))
{
Debug.Log("FB_2๋‹ฟ์Œ");
tpc.MoveSpeed = 6.0f; // FB_2์™€ ๋‹ฟ์œผ๋ฉด ์†๋„ 6
}
else if (hit.gameObject.CompareTag("FB_3"))
{
Debug.Log("FB_3๋‹ฟ์Œ");
tpc.MoveSpeed = 2.0f; // FB_3๊ณผ ๋‹ฟ์œผ๋ฉด ์†๋„ 2
}
}
private void OnControllerColliderExit(ControllerColliderHit hit)
{
if (hit.gameObject.CompareTag("FB_2") || hit.gameObject.CompareTag("FB_3"))
{
Debug.Log("๋ฒ—์–ด๋‚จ");
tpc.MoveSpeed = originalSpeed; // ์›๋ž˜ ์†๋„๋กœ ๋ณต์›
}
}

OnControllerColliderHit ๋Š” ์ž˜ ์ž‘๋™์ด ๋˜๋Š”๋ฐ
OnControllerColliderExit ๋ถ€๋ถ„์ด ์ž‘๋™์ด ์•ˆ๋˜๋Š”๋ฐ ์–ด๋–กํ•˜์ฃ  ๋””๋ฒ„๊ทธ๋กœ๊ทธ๋„ ์•ˆ๋– ์š”..
.์›๋ž˜ ์œ„์—๊บผ ๋œจ๋ฉด ์•„๋ž˜๋„ ๋œจ๋Š”๊ฒŒ ๋งž๋Š”๊ฑฐ ์•„๋‹Œ๊ฐ€์š”