๊ทธ ์ „์—๋Š”


foreach(IRole unit in this.roleList) {

if(unit is Fighter) {

return unit;

}

}


์ด๋Ÿฐ ์‹์œผ๋กœ ์ ์–ด์„œ ์ข€ ๊ท€์ฐฎ์•˜๋Š”๋ฐ ...


GetType ๋ฉ”์†Œ๋“œ ์“ฐ๋‹ˆ๊นŒ ํด๋ž˜์Šค ์ด๋ฆ„์„ ์ŠคํŠธ๋ง ํƒ€์ž…์œผ๋กœ ๋„˜๊ฒจ๋„ ์ฐพ์„ ์ˆ˜๊ฐ€ ์žˆ์Œ;;; ์ปดํฌ๋„ŒํŠธ ํŒจํ„ด์œผ๋กœ ์บ๋ฆญํ„ฐ๋งˆ๋‹ค ์—ฌ๋Ÿฌ๊ฐ€์ง€ ์ž‘์—… ํ˜น์€ ์ง์—… ๋“ฑ๋“ฑ์„ ๋ ˆ๊ณ ์ฒ˜๋Ÿผ ์กฐ๋ฆฝํ• ๋ ค๊ณ  ํ•˜๋‹ˆ๊นŒ


์ž๊พธ ๋ฐฐ์—ด์˜ ์–ด๋””์— Fighter ํด๋ž˜์Šค๊ฐ€ ์žˆ๋Š”์ง€ ์ฐพ์•„์•ผ๋˜๋Š”๊ฒŒ ์ƒ๊ฐ๋ณด๋‹ค ์งœ์ฆ์Šค๋Ÿฌ์›Œ์„œ ์ˆ˜๋ฅผ ๋‚ด์•ผ๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์„ ํ–ˆ์Œ.


๊ทธ๋Ÿฌ๋‹ค ์œ ๋‹ˆํ‹ฐ๊ฐ€ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ €๋Ÿฐ ๋น„์Šทํ•œ ์‹์œผ๋กœ ์ฐพ๋Š”๊ฒŒ ๋– ์˜ฌ๋ผ์„œ ์ฐพ์•„๋ณด๋‹ˆ GetType ๋ฉ”์†Œ๋“œ๋ฅผ ์“ฐ๋ฉด ์‰ฝ๋‹ค๊ณ  ํ•ด์„œ ํ•ด๋ณด๋‹ˆ ์ž˜๋˜๋Š”๋“ฏ.