https://youtu.be/477qF6QNSvc?si=nN8DIypgb1TW6hdt

Tim Sweeney is a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, an...
youtu.be
https://lexfridman.com/tim-sweeney-transcript
This is a transcript of Lex Fridman Podcast #467 with Tim Sweeney. The timestamps in the transcript are clickable links that take you directly to that point in the main video. Please note that the transcript is human generated, and may have errors. Here are some useful links: Go back to this episode’s main page Watch the full YouTube version of the podcast Table of Contents Here are the loose “chapters” in the conversation. Click link to jump approximately to that part in the transcript: 0:00 – Episode highlight 3:06 – Introduction 3:39 – 10,000 hours programming 6:56 – Advice
lexfridman.com
1. 언리얼6 2~3년내로 프리뷰 출시할것
2. 게임시뮬레이션의 싱글스레드 구조를 깰것
3. ai가 단순코드가아니라 엔진의 씬그래프등을 건드릴수있게 할것
4. 게임서버를 여러개로두지않고 하나의 단일서버로 쓰게할것 (지역별 서버없이 하나의 통서버 말하는듯?)
5. 게임제작후 배포 편하게 할것 "딸깍"으로
3줄 요약 ㅇㄷ
천만명 동시에 한 월드에 접속 가능은 머임 ㄷㄷ
가능한것과 원활히 돌아가는건 전혀 다른 문제라는거...ㅋㅋ
포트나이트에서 되면 되는거겠지
언리얼이 미래다.
4번 Db(sql)+게임데디케이티드서버+매칭 등등 이런거말하는거아님??
(02:54:03) Sure, we’ve had Fortnite events that have attracted 15 million concurrent users, but the fact that they’re all divided up into servers with a hundred players each for those events isn’t really a positive. It’s just a limitation of the technology.
(02:54:18) Tracing back to Unreal Engine 1 and its single threading decisions, if we could build a concert where all the concert participants, potentially tens of millions of them, could participate together simultaneously and see that there’s that massive a crowd, and they could all do interesting things and interact with each other, that would be way cooler.
대충 수천만명 동시접속 원한다는 뜻인듯
처음 글쌀때 버스에서 들은거라 요약틀린점 있을수도있음
오잉..도대체 몰 어떻게한다는거지 수천만명 동시접속 네트워크 트래픽도 피어당속도도 상상이안가고 그런기술 될수있나???... 로드밸런스로 괜히 분할치는게 아닌데 신기하넹
그걸알면 내가 인갤주딱이아니라 에픽에서 일하고있엇겟지 ㅋㅋ