stageData๋ผ๋Š” ์Šคํฌ๋ฆฝํ…Œ์ด๋ธ”์—์„œ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ ๋ฐฐ์—ด์„ ๋งŒ๋“ค์–ด์„œ ๋ชฌ์Šคํ„ฐ๋“ค์„ ์ €์žฅํ•˜๋ ค๊ณ ํ•ฉ๋‹ˆ๋‹ค.
ย  ย  ย  ย  ย  ย  for (int i = 0; i < monsterCreateList.Count; i++)//๋ฆฌ์ŠคํŠธ์˜ ์›์†Œ ์ˆ˜๋งŒํผ
ย  ย  ย  ย  ย  ย  {
ย  ย  ย  ย  ย  ย  ย  ย  stageData.Array[i] = Instantiate(monsterCreateList[i], new Vector3(i, 0, 0), Quaternion.identity);//๋ชฌ์Šคํ„ฐ ์ƒ์„ฑ
ย  ย  ย  ย  ย  ย  }
ํ•˜์ง€๋งŒ ์ธ์ŠคํŽ™ํ„ฐ์ฐฝ์—์„œ scirptable์˜ ๋ฐฐ์—ด์„ย ๋ณด๋‹ˆ ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๋“ค์˜ Type mismatch๋ผ๊ณ  ๋œฌ๋‹ค์Œ ์žฌ์ƒ์„ ๋Š์ž ๊ฒŒ์ž„์˜ค๋ธŒ์ ํŠธ๋“ค์ด ์‚ฌ๋ผ์ง‘๋‹ˆ๋‹ค ์ด๋Ÿฐ๊ฒฝ์šฐ๋Š” ์ฒ˜์Œ์ด๊ณ  ๊ตฌ๊ธ€์—๋„์ž˜๋‚˜์˜ค์งˆ ์•Š๋„ค์š” ์–ด๋–ป๊ฒŒํ•ด์•ผ๋ ๊นŒ์š”?ใ… ใ…œ