๋…ธํŠธ๋ถ์ด ์ธํ„ฐ๋„ท์ด ์•ˆ๋˜์„œ ํฐ์œผ๋กœ ์ฐ์Œใ…ˆใ……
์œ ๋‹ˆํ‹ฐ ๋กœ๊ทธ๋ผ์ดํฌ ์˜ˆ์ œ ๊ณต๋ถ€ํ•˜๋‹ค๋Š” ์ค‘์ธ๋ฐ

์งˆ๋ฌธ์ด ๋ญ๋ƒ๋ฉด SmoothMovement์—์„œ
sqrRemainingDistance = transform.position - end
๋กœ ์žก๋Š”๋ฐ
newPosition ํ• ๋‹นํ•  ๋• rb2D.position์œผ๋กœ ๊ณ„์‚ฐ์„ ํ•จ.
(rb2D = getComponent<rigidbody2D>();)

๊ทธ๋ž˜์„œ transform.position์ด๋ž‘ rb2D.position์ด๋ž‘ ์ˆ˜์น˜ ๊ฐ’์ด ๋‹ค๋ฅธ๊ฐ€ ํ•ด์„œ ์ƒˆ ํ”Œ์ ์—์„œ ํ…Œ์ŠคํŠธ ํ•ด๋ณด๋‹ˆ๊นŒ ๋˜‘๊ฐ™์ด ๋‚˜์˜ด.

MoveTowards ํŒŒ๋ผ๋ฏธํ„ฐ๋„ ์–ด์ฐจํ”ผ ๋ฒกํ„ฐ๊ฐ’์ด๋ผ transform.position์จ๋„ ๋ ๊ฑฐ ๊ฐ™์€๋ฐ
๊ตณ์ด newPosition ๊ตฌํ• ๋•Œ rb2D๋ฅผ ์“ฐ๋Š” ์ด์œ ๊ฐ€ ์žˆ์Œ??