์˜ค๋ธŒ์ ํŠธ ํ’€๋ง ์–ด๋–ป๊ฒŒ ํ•˜๋‚˜์š”

1.

GameObject[] objpool ์ฒ˜๋Ÿผ ๋Œ€์ถฉ ์ •ํ•ด๋†“์€ ๋‹ค์Œ ๋งŒ์•ฝ ํ•„์š”ํ•ด์ง€๋ฉด

objpool[i++].SetActive(true);

if(i==objpool.Lenth) i = 0;


๋ง‰ ์ด๋ ‡๊ฒŒ ์ผ์—ˆ๋Š”๋ฐ

์ผ์ •ํ•˜๊ฒŒ ์ƒ๊ฒผ๋‹ค ์ง€์›Œ์กŒ๋‹ค ๊ทธ๋Ÿฐ๊ฑด ๊ดœ์ฐฎ์€๋ฐ ์ผ์ •ํ•˜์ง€ ์•Š๊ฒŒ ์–ด๋А๊ฒŒ ๋จผ์ € ์ง€์›Œ์งˆ์ง€ ๋ชจ๋ฅผ์ˆ˜๋„ ์žˆ๋Š” ์ƒํ™ฉ์ด ์žˆ์–ด์„œ


2.

GameObject[] objpool

foreach(GameObject obj in objpool){

if(!obj.activeSelf){

obj.SetActive(true)

return;

}

else{

}

}ย 

์ด๊ฑฐ ๋งž๋‚˜


๋Œ€์ถฉ ์ด๋Ÿฐ์‹์œผ๋กœ ํ•˜๋ ค ํ–ˆ๋Š”๋ฐ ์„ฑ๋Šฅ์ด ๋‘๋ ต๋„ค์š”

๋‹˜๋“ค์€ ์–ด๋–ป๊ฒŒ ์˜ค๋ธŒ์ ํŠธ ํ’€๋งํ•˜๋‚˜์š”?

์˜ค๋ธŒ์ ํŠธ ๊บผ์ง€๋ฉด List๋กœ ๋ฐ›์•„์˜ค๋‚˜?