๋ฐ”๋กœ ์•„๋ž˜ ์งˆ๋ฌธ๊ธ€ ์˜ฌ๋ฆฐ ์‚ฌ๋žŒ์ธ๋ฐ ์ด๊ฑฐ ํ•ด๋ณด๋ ค๋‹ค๊ฐ€ ํฌ๊ธฐํ•ด์„œ ์ €๊ฑฐ ์งˆ๋ฌธํ•œ ๊ฑฐ์˜€๊ฑฐ๋“ ์š”


ย ย ย ย ย ย ย  transform.Rotate(Vector3.up, spin * Time.deltaTime * 30);


์ด๊ฑธ๋กœ ์˜ค๋ธŒ์ ํŠธ๋“ค์— ํšŒ์ „ํšจ๊ณผ๋ฅผ ์ฃผ๊ณ ์žˆ๋Š”๋ฐ์š”


์ด๊ฑฐ๋ž‘


ย ย ย ย ย ย ย  Vector3 dirToTarget = this.target.transform.position - this.transform.position;
ย ย ย ย ย ย ย  this.transform.up = dirToTarget.normalized;


์ด๊ฑฐ๋ž‘ ๊ฐ™์ด ์“ฐ๋ฉด ์–˜๊ฐ€ ๋ฐ”๋ผ๋ณด๊ธฐ๋งŒ ํ•˜๊ณ  ํšŒ์ „์„ ์•ˆํ•˜๋„ค์š”...


ํ˜น์‹œ ๋™์‹œ์— ์ง„ํ–‰ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ• ์žˆ์„๊นŒ์š”??