๊ณต๋ถ€ย ๋ช‡๊ฐœ์›” ์‰ฌ์—ˆ๋”๋‹ˆย ์˜ˆ์ „์— ๋ฐฐ์šด ๊ฐ•์˜ ๋‚ด์šฉ ๋จธ๋ฆฌ์†์—์„œ ๋‹ค ์‚ฌ๋ผ์ง


36








. ๊ตฌ๋‘์ 


๊ฐ์ฒด ์•ˆ์˜ ์†ํ•œ ๋ณ€์ˆ˜


GameManager.ins tance.player.speed ํ•ด์„ํ•˜๋ฉด

GameManager ใ…ก ํ•™๊ต

.ins ta nce ใ…ก ์ธต์ˆ˜

.player ใ…ก ๊ต์‹ค

.speed ใ…ก ์ฑ…์ƒ


์˜ˆ์‹œย 

ํ•™๊ต.์ธต์ˆ˜.๊ต์‹ค.์ฑ…์ƒ






, ์‰ผํ‘œย 

์—ฌ๋Ÿฌ ํ•ญ๋ชฉ์„ ๋‚˜์—ดํ•  ๋•Œ ์‚ฌ์šฉ


์˜ˆ์‹œ

๋ฌด๊ธฐ,๋ฒจํŠธ,์•…์„ธ์„œ๋ฆฌ









[ ] ๋Œ€๊ด„ํ˜ธ


๊ฐ’์„ ์—ฌ๋Ÿฌ๊ฐœ ๋‹ด๋Š” ํ˜•์‹์ด๋ผ๋Š” ๋œป


string[] fruits = { "์‚ฌ๊ณผ", "๋ฐฐ", "ํฌ๋„" };


// ๋ฐฐ์—ด ์•ˆ์˜ ๊ฐ’ ๊บผ๋‚ด๋ณด๊ธฐ

Debug.Log(fruits[0]); // + "์‚ฌ๊ณผ"

Debug.Log(fruits[1]); // + "๋ฐฐ"

Debug.Log(fruits[2]); // + "ํฌ๋„"







; ์‰ผํ‘œ

๋งˆ์นจํ‘œ

๋ฌธ์žฅ ๊ตฌ๋ถ„

๋‹ค์Œ ์ค„๋กœ ์•ˆ ์ด์–ด์ง€๊ณ  ์—ฌ๊ธฐ์„œ ๋๋‚ธ๋‹ค


์•„๋‹ˆํƒ€๋Š” ์ ์ด ์•„๋‹˜;

๋‹ˆ๋‹ค๊ฒ€์€ ์ธ๋ฑ์Šค๊ฐ€ 1์ด ์•„๋‹ˆ๋‹ค;







switch๋ฌธ ์•ˆ์—์„œ ๊ฐ ์ผ€์ด์Šค๋ฅผ ๊ตฌ๋ถ„ ์ง“๋Š” ๊ฒƒ


case 0 :

์‚ฌ๊ณผ ์ž…๋‹ˆ๋‹ค

break;

case 1 :

๋ฐฐ ์ž…๋‹ˆ๋‹ค

break;

default :

์•Œ ์ˆ˜ ์—†๋Š” ๊ณผ์ผ์ž…๋‹ˆ๋‹ค

break;






" "ย 

์Œ ๋”ฐ์˜ดํฌ

๊ธ€์ž ์ž…๋ ฅ์„ ๋‚˜ํƒ€๋ƒ„

string playerName = "Hero";ย 

ํ”Œ๋ ˆ์ด์–ด ์ด๋ฆ„์€ Hero ๋‹ค






++

ํ”Œํ”Œ

ํ•˜๋‚˜์”ฉ ์ฆ๊ฐ€ํ•œ๋‹ค๋Š” ๊ฑธ ์˜๋ฏธ

ย  level++;

๋ ˆ๋ฒจ์ด 1์”ฉ ์ฆ๊ฐ€ํ•œ๋‹ค๋Š” ์†Œ๋ฆฌ






BroadcastMessage

๋‚˜์˜ ๋‚ด ์ž์‹๋“ค, ๋ชจ๋‘ ์ด ํ•จ์ˆ˜๋ฅผ ์‹คํ–‰ํ•ด

๋ช…๋ น ํ•˜๋Š” ๊ฒƒ

gameObject.BroadcastMessage("ํ•จ์ˆ˜์ด๋ฆ„", ์ „๋‹ฌ๊ฐ’, ์˜ต์…˜);







์–ด์›จ์ดํฌ๊ฐ€ ๋จผ์ €๊ณ 

์Šคํƒ€ํŠธ๊ฐ€ ๋’ค์ž„


Awake: ๋‹ค๋ฅธ ์˜ค๋ธŒ์ ํŠธ ์ฐธ์กฐ, ํ•„์ˆ˜ ๋ฐ์ดํ„ฐ ์ดˆ๊ธฐ ์ž‘์—…, ๊ฒŸ ์ปดํฌ๋„ŒํŠธ

Start: ๋งค๋‹ˆ์ €์™€ ์—ฐ๊ฒฐ, ๊ฒŒ์ž„ ๋กœ์ง ์‹œ์ž‘








No. Blender shaders don't work in Unity.


๋ธ”๋ Œ๋” ์‰์ด๋” ๋…ธ๋“œ๋Š” ๋ธ”๋ Œ๋” ์—์„œ๋งŒ ๋Œ์•„๊ฐ

์œ ๋‹ˆํ‹ฐ๋กœ ์ด์‹ ๋ถˆ๊ฐ€๋Šฅํ•จ

์œ ๋‹ˆํ‹ฐ ์ž์ฒด ์…ฐ์ด๋” ๋…ธ๋“œ ๋งŒ์ง€์ž‘ ํ•ด์•ผํ•จ