μ›λž˜ 58f1 μ“°λ‹€κ°€ λ³΄μ•ˆ κ²½κ³  λ•Œλ¬Έμ— μ—…κΈ€ν–ˆλŠ”λ° 자꾸 μΈμŠ€νŽ™ν„° 섀정듀이 μ•ˆλ³΄μ΄λŠ” 버그가 생김..

μœ λ‹ˆν‹°6 말고 이전 버전 μ“°λ©΄ 이런거 μ—†λ‚˜μš”..

gpt도 ν•΄κ²° λͺ»ν•˜κ³  μ΄κ±°λ•Œλ©” 진행이 μ•ˆλΌμš”


μ•„λž˜λŠ” 였λ₯˜ μ½”λ“œ..Β 

UnityException: GetName can only be called from the main thread.

Constructors and field initializers will be executed from the loading thread when loading a scene.

Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.

UnityEngine.Object.GetName () (at <25ce29052dfe4e49a635a42f7798806b>:0)

UnityEngine.Object.get_name () (at <25ce29052dfe4e49a635a42f7798806b>:0)

UnityEngine.TextCore.Text.FontAsset.ReadFontAssetDefinition () (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.FontAsset.GetCharacterInLookupCache (System.UInt32 unicode, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, UnityEngine.TextCore.Text.Character& character) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAsset_Internal (System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAssetsInternal (System.UInt32 unicode, System.Collections.Generic.List`1[T] fontAssets, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAssetsInternal (System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Collections.Generic.List`1[T] fontAssets, System.Collections.Generic.List`1[T] OSFallbackList, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.TextGenerator.GetEllipsisSpecialCharacter (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.TextGenerator.GetSpecialCharacters (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.TextGenerator.PrepareFontAsset (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.TextCore.Text.TextHandle.PrepareFontAsset () (at <d8e3b2096d274b1c94df38a9d31469dd>:0)

UnityEngine.UIElements.UITKTextJobSystem+PrepareTextJobData.Execute (System.Int32 index) (at <b2858548e25c4db4bad82249a9cb7b34>:0)

Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <25ce29052dfe4e49a635a42f7798806b>:0)