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UnityException: GetName can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.Object.GetName () (at <25ce29052dfe4e49a635a42f7798806b>:0)
UnityEngine.Object.get_name () (at <25ce29052dfe4e49a635a42f7798806b>:0)
UnityEngine.TextCore.Text.FontAsset.ReadFontAssetDefinition () (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.FontAsset.GetCharacterInLookupCache (System.UInt32 unicode, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, UnityEngine.TextCore.Text.Character& character) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAsset_Internal (System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAssetsInternal (System.UInt32 unicode, System.Collections.Generic.List`1[T] fontAssets, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.FontAssetUtilities.GetCharacterFromFontAssetsInternal (System.UInt32 unicode, UnityEngine.TextCore.Text.FontAsset sourceFontAsset, System.Collections.Generic.List`1[T] fontAssets, System.Collections.Generic.List`1[T] OSFallbackList, System.Boolean includeFallbacks, UnityEngine.TextCore.Text.FontStyles fontStyle, UnityEngine.TextCore.Text.TextFontWeight fontWeight, System.Boolean& isAlternativeTypeface, System.Boolean populateLigatures) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.TextGenerator.GetEllipsisSpecialCharacter (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.TextGenerator.GetSpecialCharacters (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.TextGenerator.PrepareFontAsset (UnityEngine.TextCore.Text.TextGenerationSettings generationSettings) (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.TextCore.Text.TextHandle.PrepareFontAsset () (at <d8e3b2096d274b1c94df38a9d31469dd>:0)
UnityEngine.UIElements.UITKTextJobSystem+PrepareTextJobData.Execute (System.Int32 index) (at <b2858548e25c4db4bad82249a9cb7b34>:0)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <25ce29052dfe4e49a635a42f7798806b>:0)
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