์˜ค๋Š˜์€ ๋ฆฌํŒฉํ† ๋ง ์ž‘์—…์„ ์ง„ํ–‰ํ•˜์˜€๋‹ค, ํ•œ ํด๋ž˜์Šค์— ์žˆ๋Š” ๋ชจ๋“  ๊ธฐ๋Šฅ๋“ค์„ ๋ถ„๋ฆฌ์‹œ์ผฐ๋‹ค



2eb2de32f7dd34aa6bad98a518d60403ed7585dec33c4eea



๋Œ€๊ฐ• ์ด๋Ÿฐ ๋А๋‚Œ์œผ๋กœ, ์ €๊ธฐ์„œ ์Šคํ„ด ํšจ๊ณผ๋ฅผ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด


25b4d534e4c03bae77f1c6bb11f11a3981c3e85a1cc019c5



์•„๋ž˜์™€ ๊ฐ™์ด ํ•ด์ฃผ๋ฉด ๋œ๋‹ค ์จŒ๋“  ์ด๊ฑด ๋‚˜์ค‘์—


public IEnumerator Stunned()
{
movement.enabled = false;
yield return new WaitForSeconds(stat.GetMaxStunTime());
movement.enabled = true;
}
public class PlayerStat : MonoBehaviour
{
public float hp;
public float mp;
public float moveSpeed = 3.5f;

public virtual int GetMaxJumps() => 2;
public virtual float GetMaxStunTime() => 0.5f;
}


๋กœ์ง์€ ๊ฐ„๋‹จํ•˜๋‹ค ์Šฌ๋ผ์ด๋”ฉ ํ•˜๋ ค๋ฉด ํ‚ค๋ฅผ ๊พน ๋ˆ„๋ฅด๊ณ  ์žˆ์–ด์•ผํ•˜๋Š”๋ฐ

ํ‚ค๋ฅผ ๋—์„ ์‹œ ์†๋„๊ฐ€ ๋นจ๋ผ์กŒ๋‹ค๊ฐ€ ๋‹ค์‹œ ํ‚ค๋ฅผ ๋ˆ„๋ฅด๋ฉด ๋А๋ ค์ง„๋‹ค


20b2c62febd576a167b9f68b12d21a1d884a9b541fc3