์œ ๋‹ˆํ‹ฐ๋กœ ๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ณ  ์žˆ๋Š”๋ฐ ์Šคํ”„๋ผ์ดํŠธ ์‰์ด๋” ์–ผํ‹ฐ๋ฉง์œผ๋กœ ๋งŒ๋“ ย  ๋จธํ…Œ๋ฆฌ์–ผ์ด ์ ์šฉ์ด ์•ˆ๋จ.


ํด๋กœ๋“œ ์“ฐ๊ณ ์žˆ๋Š”๋ฐ ์–˜๋Š” Sprite Shaders Ultimate ์—์…‹ ์ž์ฒด๊ฐ€ ์ด ํ”„๋กœ์ ํŠธ์˜ ๋ชจ๋ฐ”์ผ ๋นŒ๋“œ์™€ ํ˜ธํ™˜ ์•ˆ๋œ๋‹ค๊ณ  ๊ฒฐ๋ก ๋‚ด๋ฆผ




์‹œ๋„ํ–ˆ๋Š”๋ฐ ์‹คํŒจํ•œ ๋ฐฉ๋ฒ•๋“ค


  • ย Always Included Shaders ์ถ”๊ฐ€ํ•ด๋„ ์•ˆ๋จ
  • Shader Variant Collection ๋งŒ๋“ค๊ณ  ์ถ”๊ฐ€ํ•ด๋„ ์•ˆ๋จย ย 
  • Graphics API ๋ณ€๊ฒฝ - OpenGLES3๋งŒ ์‚ฌ์šฉํ•ด๋ณด๊ฑฐ๋‚˜ย  Vulkan๋งŒ ์‚ฌ์šฉํ•ด๋ด„.ย  ๋‘˜ ๋‹ค ์•ˆ๋˜๋”๋ผ
  • Shader Stripping ์„ค์ •ย Keep All ๋กœ ๋ฐ”๊ฟ”๋„ ์•ˆ๋จ
  • URP ์„ค์น˜ํ•˜๊ณ  ํ•ด๋ดค๋Š”๋ฐ ์•ˆ๋จ
  • ย Built-in Render Pipeline ๋งŒ๋“ค์–ด์„œ ๋„ฃ์–ด๋ด๋„ ์•ˆ๋จ
  • Minimum API Level ๋ฏธ๋‹ˆ๋ฉˆ ์ตœ์†Œ24๋กœ ์˜ฌ๋ ค๋„ ์•ˆ๋จ
  • Resourcesํด๋”์— ๋จธํ…Œ๋ฆฌ์–ผ ๋„ฃ์–ด๋„ ์•ˆ๋จย 


์•„์ง ์•ˆํ•ด๋ณธ ๋ฐฉ๋ฒ•์ด ์žˆ๋‚˜??


ํ•ด๊ฒฐ๋ฒ• ์•„๋Š” ์‚ฌ๋žŒ ๋ฐฉ๋ฒ•์ข€ ๋ถ€ํƒํ•จ..