일단 λ¦¬μ§€λ“œλ°”λ”” 2Dμ΄κΈ°λŠ” 함.


μ½”μš”ν…Œ μ‹œκ°„κ³Ό 점프 버퍼가 있고,


λ•…μ—μ„œμ˜ 이동 속도와 μ €ν•­, κ³΅μ€‘μ—μ„œμ˜ 이동 속도와 저항을 λ‹€λ₯΄κ²Œ μ„€μ •ν–ˆκ³ , 점프도 ν‚€λ₯Ό λˆ„λ₯Έ μ‹œκ°„λ§ŒνΌ κ°€λŠ₯ν•˜κ²Œ ν–ˆμŒ. λ²½ 점프와 λ²½ μŠ¬λΌμ΄λ”©λ„ κ΅¬ν˜„ν–ˆμ§€λ§Œ, μ‘°μž‘κ°μ΄ μ•„μ‰¬μš΄ λŠλ‚Œμž„.


μ„€μ •κ°’μ΄λ‚˜ μΆ”κ°€ν•˜λ©΄ 쒋을 κΈ°λŠ₯ μΆ”μ²œ μ’€


MoveSpeedOnGround

MoveSpeedOffGround

SprintSpeedOnGround

SprintSpeedOffGround


DragOnGround

DragOffGround

AccelerationOnGround

AccelerationOffGround


JumpCoolTime

JumpPower

JumpBufferTime


CoyoteTime


WallJumpPower

WallJumpSlideSpeed

μ΄λ ‡κ²Œ μ„€μ •κ°’ 있음.