switch (reward.RewardType)

        {

            case eRewardType.Gold:

                _image.sprite = Resources.Load<Sprite>("Sprite/Reward/Coin");

                break;

            case eRewardType.CharacterTicket:

                _image.sprite = Resources.Load<Sprite>("Sprite/Reward/Ticket");

                break;




하드코딩 맛이 으때~?

개발자형들 오금이 찌릿찌릿 하제? ㅋㅋㅋㅋ