if(moveDir.sqrMagnitude > 0.01f) {

Vector3 rotDir = Vector3.Slerp (transform.forward, moveDir, RotationSpeed * Time.deltaTime);

transform.LookAt (transform.position + rotDir);

}




์ด๋†ˆ์„ ๋ณด๋ฉด ๊ฒฐ๊ณผ๊ฐ€ moveDir๊ฐ’์— ๋”ฐ๋ผ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํšŒ์ „์„ ํ•จ


Vector3 rotDir = Vector3.Slerp (transform.forward, moveDir, RotationSpeed * Time.deltaTime);

์ด๋ถ€๋ถ„์€ ์œ ๋‹ˆํ‹ฐ ๊ตฌํ˜•๋ณด๊ฐ„๋ฒ• APIย ๋ณด๊ณ  z๋ฐฉํ–ฅ์—์„œ moveDir๋ฐฉํ–ฅ๊นŒ์ง€ย Rotation์Šคํ”ผ๋“œ๊ฐ’ ๋งŒํผย ํšŒ์ „ํ•œ๋‹ค๋Š” ๋œป์œผ๋กœย ์–ด์ฐŒ์ €์ฐŒ ์ดํ•ด๋Š” ํ•˜๊ฒ ๋Š”๋ฐ


์•„๋žซ์ค„์ดย ์ดํ•ด๊ฐ€ ์•ˆ๊ฐ


LookAt์ด ๋‹จ์ˆœํžˆ ์ง€์ •๋œ ๋ฐฉํ–ฅ์œผ๋กœ ํšŒ์ „ํ•˜๋Š”๊ฑฐ ์•„๋‹ˆ์˜€๋ƒ


position๊ฐ’์— ์ €๊ฑธ ์™œ ์ถ”๊ฐ€ํ•จ