public class Camerafollower : MonoBehaviour {


ย  ย  public Transform target;


ย  ย  [SerializeField]

ย  ย  private float Smoothamount = 0.3f;


ย  ย  // Update is called once per frame

ย  ย  void LateUpdate()

ย  ย  {

ย  ย  ย  ย  Vector2 targetposition = target.position;

ย  ย  ย  ย  Vector2 cameraposition = Vector2.Lerp(transform.position, targetposition, Smoothamount);

ย  ย  ย  ย  transform.position = cameraposition;

ย  ย  }

}


๋Š’๋„ค๊ฐ€ ๊ฐ•์ขŒ๋ณด๊ณ  ์Šค๋ฌด์Šคํ•˜๊ฒŒ ์›€์ง์ด๋Š” ์นด๋ฉ”๋ผ ์ฝ”๋“œ ์จ์™”๋Š”๋ฐ
์ž‘๋™ํ•ด๋ณด๋‹ˆ๊นŒ ์”ฌ ํƒญ์—์„œ๋Š” ์ •์ƒ์ž‘๋™๋˜๋Š”๊ฒƒ๊ฐ™์€๋ฐ ๊ฒŒ์ž„ ํƒญ์„ ๋ณด๋ฉด ์ž‘๋™ํ•œ ์ง€ ํ•œ 1์ดˆ์ฏค?๋’ค์— ๊ทธ๋ƒฅ ํŒŸํ•˜๊ณ  ์•„๋ฌด๊ฒƒ๋„ ์•ˆ๋ณด์ด๊ฒŒ ๋จ. ์›€์ง์ด๋“ ์ง€ ์•ˆ์›€์ง์ด๋“ ์ง€ ์ƒ๊ด€์—†์ด
์–ด๋–ป๊ฒŒ ๋œ ์ผ์ด๊นŒ