์ด๊ฒƒ์ €๊ฒƒ ํ•˜๋‹ค๋ณด๋ฉด ๊ฐœ๋ฐœ ์ƒ๊ฐ์ด ์„œ์„œํžˆ ์ค„์–ด๋“ ๋‹จ ๋ง์ด์ง€

์•„๋ฌด๊ฒƒ๋„ ํ•˜์ง€ ์•Š์œผ๋ฉด ๊ฐœ๋ฐœ์ƒ๊ฐ๋งŒ ๋‚˜๋Š”๋ฐ ์•„๋ฌด๊ฒƒ๋„ ์•ˆํ•˜๋Š” ์‹œ๊ฐ„์ด ํ•„์š”ํ•ด


์•”ํŠผ ๋‹จ๊ธฐ ํ”Œ์ ์ž„






์ด๋ฒˆ์—” ์  AI๋ž‘ ๊ณต๊ฒฉ์„ ๋งŒ๋“ค๊ฑฐ์ž„


์  AI๋ฅผ Idle > Chase ์ด์™ธ์—” ๋งŒ๋“ค์–ด๋ณธ์ ์ด ์—†์–ด์„œ ์ด๋ฒˆ์—” ์ข€ ๋” ์‹œ๋„ํ•ด๋ณด๋ ค๊ณ  ํ•จ



์ ์€ Idle, Patrol, Chase, Evade, Attack

๋‹ค์„ฏ๊ฐ€์ง€ ์ƒํƒœ๋ฅผ ๊ฐ€์ง


Idle์€ ๋Œ€๊ธฐํ•˜๊ณ , Patrol์€ ์ผ์ •์‹œ๊ฐ„ ๋ฌด์ž‘์œ„ ๋ฐฉํ–ฅ์œผ๋กœ ์ด๋™ํ•จ

Chase๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๊ณต๊ฒฉ๋ฒ”์œ„๊นŒ์ง€ ๋ฌดํ•œ์ • ์ถ”๊ฒฉํ•˜๊ณ 

Evade๋Š” ์ผ์ • ์‹œ๊ฐ„๋งŒํผ ํ”Œ๋ ˆ์ด์–ด ๋ฐ˜๋Œ€๋กœ ๋„๋ง๊ฐ

Attack์€ ๊ณต๊ฒฉ์ค‘์ด๊ณ 


๊ธฐ๋ณธ์ ์ธ ๋Œ์ง„ํ•˜๋Š” ์ ์„ ๋งŒ๋“ค๊ฑด๋ฐ

ํ‰์†Œ์—” Idle > Patrol > Idle์„ ๋ฐ˜๋ณตํ•จ


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ce786fa1bd625312d4f8c89e7ee4af4dd6fd9f77cbd0f99ee892c236f2c823f146c0205771cbe3246ff2724255b352edfcf87fbb3b36751




๋ฒ”์œ„ ์•ˆ์— ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋“ค์–ด์˜ค๋ฉด ์ถ”๊ฒฉ์„ ์‹œ์ž‘ํ•˜๊ณ  ํ•œ๋ฒˆ ์ถ”๊ฒฉ ์‹œ์ž‘ํ•˜๋ฉด ํ‰์ƒ ์•ˆ๋๋‚จ


๊ณต๊ฒฉ๋ฒ”์œ„ ๋‚ด์— ๋“ค์–ด๊ฐ€๋ฉด ๊ณต๊ฒฉ ์‹œ์ž‘


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๊ฒฝ๊ณ  ์›๋ž˜ ๋นจ๊ฐ„์ƒ‰์ธ๋ฐ ์›€์งค๋งŒ๋“œ๋‹ˆ๊นŒ ์ƒ‰๊น” ์ œํ•œ ๊ฑธ๋ ค์„œ ์ฃผํ™ฉ์ƒ‰ ๋˜๋ฒ„๋ฆผ


๋ณด๋ฉด ์• ๋“ค์ด ์žฅ์• ๋ฌผ์„ ์•Œ์•„์„œ ํ”ผํ•˜๋Š”๋ฐ, ๊ธธ์ฐพ๊ธฐ๋ฅผ ์“ด๊ฑด ์•„๋‹˜



๊ธธ์ฐพ๊ธฐ๋Š” ๋„ˆ๋ฌด ๋ฒˆ๊ฑฐ๋กญ๊ณ  ์›€์ง์ž„ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋งŒ๋“œ๋Š”๊ฒƒ๋„ ์–ด๋ ค์›Œ์„œ

๊ทธ๋ƒฅ Raycast๋กœ ์žฅ์• ๋ฌผ ํ”ผํ•˜๊ฒŒ ๋งŒ๋“ค์–ด๋ณด์ž ํ•˜๊ณ  ์ž๋ฃŒ ์ฐพ์•„๋ณด๋‹ˆ๊นŒย 


Simple AI Obstacle Avoidance in UnityIn this Unity tutorial, we'll explore how to add some simple obstacle resolution logic to enemies, so they donโ€™t get stuck walking into each other.Weโ€™ll also...www.youtube.com




๊ทธ๋ƒฅ ๋ฐ”๋กœ ์ฐพ์•„๋ฒ„๋ฆผ


๋ฐฉ์‹์€ ๋งค์šฐ ๋งค์šฐ ๊ฐ„๋‹จํ•จ


viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73ce786fa1bd625312d4f8c89e7ee4af4dd6fd9f77cbd0f99ee892c236f2c823f14295e557374ba391d254a831690b4c6c9cdf942a4e3d8db39dd53196b

๊ทธ๋ƒฅ ์ฝ”์•ž์— ๋ ˆ์ด์บ์ŠคํŠธ, Circle Cast๋กœ ๋ฒฝ์ด๋‚˜ ์žฅ์• ๋ฌผ์—์„œ normal ์ •๋ณด ๋ฐ›์•„์™€์„œ ์ถฉ๋Œ ์•ˆํ• ๋•Œ๊นŒ์ง€ normal ๋ฐฉํ–ฅ์œผ๋กœ ์„œ์„œํžˆ ๋Œ๋ ค๋ฒ„๋ฆฌ๋Š”๊ฑฐ์ž„


์ด๋ ‡๊ฒŒ ๊ฐ„๋‹จํ•  ์ค„์€ ๋ชฐ๋ž๋Š”๋ฐ ์™œ ๋ชป๋– ์˜ฌ๋ ธ์„๊นŒ ์‹ถ๋”๋ผ



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์•”ํŠผ ๊ธธ์ฐพ๊ธฐ๋กœ ๋งŒ๋“ค๋ฉด ๋งค์šฐ ๋ง๋„์•ˆ๋˜๊ฒŒ ๊นŒ๋‹ค๋กœ์› ์„ ๊ธธ๋„ ์•Œ์•„์„œ ์ž˜ ์ฐพ์•„๋‹ค๋‹ˆ๋Š” ํ•ด๊ณจ์ด๋“ค


๋ฌผ๋ก  ์ ํ•ฉํ•œ ๊ธธ์ด ํ”Œ๋ ˆ์ด์–ด์™€ ๋ฉ€์–ด์ ธ์•ผํ•˜๋Š” ๋ฐฉํ–ฅ์ด๋ฉด ์•ฝ๊ฐ„ ๋ฐฉํ™ฉ์„ ํ•œ๋‹ค๋Š”์ 

๊ทธ๋ž˜๋„ ์ฃผ๊ธฐ์ ์œผ๋กœ ๋ฐฉํ–ฅ์„ ๋žœ๋ค์œผ๋กœ ๋’คํ‹€์–ด์ฃผ๊ณ  ๋ฐฉํ–ฅ์ด ๋ฒฝ์ชฝ์œผ๋กœ ๋ชปํŒŒ๋“ค๊ณ  ๋“ ๋‹ค๋Š” ์  ๋•Œ๋ฌธ์— ์ง€ํ–ฅ์„ฑ์„ ๊ฐ€์ ธ์„œ

์–ธ์  ๊ฐ€๋Š” ์ฐพ์•„์˜ค๋Š” ์•Œ๊ณ ๋ฆฌ์ฆ˜์ธ๋“ฏ




๊ณต๊ฒฉ ์˜ˆ๊ณ  Indicator์€ ๋Œ€์ถฉ World Space Canvas๋กœ ๋งค์šฐ ๊ฐ„๋‹จํ•˜๊ฒŒ ๋”ธ๊นํ•จ


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์–ผ๋งˆ ์ „์— ์ ˆ์ฐจ์  UI ์ƒ์„ฑ ์—์…‹์„ ์ƒ€๋Š”๋ฐ ๊ฝค ๊ดœ์ฐฎ์Œ



https://assetstore.unity.com/packages/tools/gui/modern-procedural-ui-kit-163041


Modern Procedural UI Kit | GUI Tools | Unity Asset StoreUse the Modern Procedural UI Kit from Scrollbie Studio on your next project. Find this GUI tool & more on the Unity Asset Store.assetstore.unity.com


๋‹ค๋ฅธ ๋น„์Šทํ•œ ์—์…‹, ๋” ์ €๋ ดํ•œ๊ฒƒ๋„ ์žˆ๊ธด ํ–ˆ๋Š”๋ฐ ์ด๊ฑฐ ์‚ฐ ์ด์œ ๋Š” ๊ฑ ์†Œ๊ฐœ ํŽ˜์ด์ง€์—์„œ ์„ค๋ช…ํ•˜๋Š” ๊ธฐ๋Šฅ์ด ์ œ์ผ ๋งŽ์•„์„œ ์ƒ€์Œ

์›ํ˜• ๊ทธ๋ผ๋ฐ์ด์…˜์ด๋ผ๋˜๊ฐ€


์ด๋Ÿฐ๊ฑฐ ์• ๋‹ˆ๋ฉ”์ดํŒ…๋„ ๋˜์„œ ์ข‹์Œ


๋ฌผ๋ก  ์ด๊ฑธ ์  ๊ณต๊ฒฉ Indicator์— ๋ฐ•๋Š”๊ฑด ์„ฑ๋Šฅ์ƒ ๊ต‰์žฅํžˆ ์•ˆ์ข‹์€ ํ–‰์œ„ ๊ฐ™๊ธด ํ•œ๋ฐ

๊ท€์ฐฎ์•„์„œ ๋ญ... ๋‚œ ์ž์—ฐ์Šค๋Ÿฌ์šด๊ฒŒ ์ข‹๊ณ  ์ด์ •๋„๋Š” ๊ดœ์ฐฎ๊ฒ ์ง€ ์‹ถ์–ด์„œ ์ผ์Œ





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์•„๋ฌด๋ ‡๊ฒŒ๋‚˜ ์กฐ์ •ํ•˜๊ธฐ ํŽธํ•˜๋‹ค๋Š”๊ฑฐ์ž„




์ด์ œ ๋Œ€์ถฉ ์ ์„ ๋งŒ๋“ค๊ณ  ์—˜๋ฆฌํŠธ ๋งŒ๋“ค์–ด์•ผํ•˜๋Š”๋ฐ



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hmm


์—˜๋ฆฌํŠธ ๋ชน์œผ๋กœ ๋ฐฅํ†ต? ํƒฑ?ํฌ? ์— ํƒ€์žˆ๋Š” ๊ณ ๋ธ”๋ฆฐ ๊ทธ๋ ค๋ดค์Œ



์–ด๋–ป๊ฒŒ ๊ทธ๋ฆด์ง€ ์ž˜ ์•ˆ๋– ์˜ฌ๋ผ์„œ AI๋กœ ๋งค์šฐ ๋Œ€์ถฉ.... ์ดˆ์•ˆ์„ ๋ฝ‘์•˜์—ˆ์Œ

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์ด๊ฒŒ AI๋กœ ๋ฝ‘์€ ์ดˆ์•ˆ์ธ๋ฐ ใ…‹ใ…‹ ์ข€ ๋งค์šฐ ๋งŽ์ด ๋‹ค๋ฅธ๊ฑฐ๊ฐ™๋„ค..


AI ์“ฐ๋Š”๋ฒ• ์ข€ ๋ฐฐ์›Œ์•ผ๊ฒ„์Œ





๋‹ค์Œ์€ ์ด์ œ ์ ๋‹นํžˆ ์˜ค๋ธŒ์ ํŠธ ์ƒํ˜ธ์ž‘์šฉ์„ ์ถ”๊ฐ€ํ• ๊ฑฐ์ž„



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์ฒซ๋ฒˆ์งธ๋Š” ๋ฐ•์Šค์ž„


๋ฐ•์Šค๊ฐ€ ์ข€ ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋ถ€์ˆด์ง€๋ฉด์„œ ์ดํŽ™ํŠธ๊ฐ€ ๋‚จ์œผ๋ฉด ์ข‹์„๊ฒƒ๊ฐ™์•„์„œ ํŒŒํ‹ฐํด ์‹œ์Šคํ…œ์œผ๋กœ ๊ตฌํ˜„ํ•ด๋ดค์Œ




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๋ณ„๊ฑด ์—†๊ณ  ๋Œ€์ถฉ ์ƒ์ƒํ•ด์„œ ์ด๋ ‡๊ฒŒ ํ•˜๋‹ˆ๊นŒ ๋”ฑ ๊น”๋”ํ•˜๊ฒŒ ๋˜๋”๋ผ


์ € ์ค‘๊ฐ„ ๊ทธ๋ž˜ํ”„๊ฐ€ ๋ญ๋ƒ๋ฉด ์œ„๋กœ ์‚ด์ง ์›€์ง์˜€๋‹ค๊ฐ€ ๋‹ค์‹œ ๊ธฐ์กด Y๋กœ ๋Œ์•„์˜ค๋Š” ๊ทธ๋ž˜ํ”„์ž„ ๋ฉด์ ์ด ๋˜‘๊ฐ™๊ฑฐ๋“ 


์ง„ํ–‰๋ฐฉํ–ฅ์€ ๋”ฐ๋กœ ์žˆ์–ด์„œ ๋ณด์กด๋˜๊ณ 


๋ชจ๋“  ๋ฐ•์Šค๋งˆ๋‹ค ํŒŒํ‹ฐํด ์‹œ์Šคํ…œ์„ ๋ฐ•๋Š”๊ฑด ์ข€ ๋ญํ•ด์„œ ParticleSystem.EmitParams ์ด์šฉํ•ด์„œ ํ•˜๋‚˜์˜ ํŒŒํ‹ฐํด ์‹œ์Šคํ…œ์œผ๋กœ ์›ํ•˜๋Š” ์œ„์น˜์—


emitParams.velocity = Random.insideUnitCircle * 5f;


์ด๋Ÿฐ์‹์œผ๋กœ ์ƒ์„ฑํ–ˆ์Œ ์†๋„๋ผ๋˜๊ฐ€ ๊ฐ’๋“ค์ด ๋‹ค ์‚ฌ๋ผ์ง€๋”๋ผ๊ณ  ๊ทธ๋ž˜์„œ ์ง์ ‘ ๋ถ€์—ฌํ•ด์•ผํ•จ




๊ทธ์™ธ์—๋„ ์ƒ์ž๋‚˜ ๋ ˆ๋ฒ„๊ฐ™์€ ๋ฒ”์šฉ ์ƒํ˜ธ์ž‘์šฉ ์‹œ์Šคํ…œ๋„ ์ถ”๊ฐ€ํ–ˆ์Œ ๊ท€์ฐฎ์œผ๋‹ˆ ์˜์ƒ์œผ๋กœ




๋Œ€๋žต ์ „ํˆฌ ํ”„๋กœํ† ํƒ€์ž…์ด ์™„์„ฑ๋˜์–ด๊ฐ„๋‹ค


์Šฌ์Šฌ ๋กœ๋น„๋ž‘ ๊ฐœ์ฒ™๋œ ๋˜์ „๋„ ๋งŒ๋“ค์–ด์•ผํ•จ