๊ทธ์ €๊ป˜๋„ ์˜ฌ๋ ธ๋Š”๋ฐ,ย  2d ํƒ‘๋‹ค์šด ๋ฐฉ์‹์˜ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ณ  ์žˆ์–ด.ย 


ํ•œ zone์—์„œ ๋‹ค๋ฅธ zone์œผ๋กœ ์ด๋™ํ•  ๋•Œ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ–ˆ๋Š”๋ฐ ์•„์ง๋„ ๋ชป ๊ณ ์ณค์–ด ใ…  ใ… ย  :ย 



28a5d12bf5de3de864afd19528d527035a5e65f223ee3d


ย 


[SerializeField] CinemachineCamera cam;
[SerializeField] PolygonCollider2D mapBoundary;
[SerializeField] CinemachineConfiner2D confiner;

void OnTriggerEnter2D(Collider2D collision)
{ ย  ย 
ย  ย  if (collision.gameObject.CompareTag("Player"))
ย  ย  { ย  ย  ย  ย  ย  ย  ย  ย  ย  ย  ย 
ย  ย  ย  ย  StartCoroutine(HandleTransition(collision.gameObject)); ย 
ย  ย  }
}

IEnumerator HandleTransition(GameObject player)
{
ย  ย  // Cinemachine Camera์˜ ํ”Œ๋ ˆ์ด์–ด ์ถ”์  ๋ฉˆ์ถค
ย  ย  cam.Follow = null;
ย  ย 
ย  ย  // ํ”Œ๋ ˆ์ด์–ด ์ด๋™ ย 
ย  ย  UpdatePlayerPosition(player);
ย  ย 
ย  ย  // ๊ฒฝ๊ณ„๋ฉด ๊ต์ฒด ๋ฐ ์บ์‹œ ์ดˆ๊ธฐํ™”
ย  ย  confiner.BoundingShape2D = mapBoundary;
ย  ย  confiner.InvalidateBoundingShapeCache();
ย  ย  yield return new WaitForEndOfFrame();
ย  ย 
ย  ย  // ํ”Œ๋ ˆ์ด์–ด ์ถ”์  ๋‹ค์‹œ ํ™œ์„ฑํ™”
ย  ย  cam.Follow = PlayerMovement.Instance.transform;
} ย 
ย  ย 



์–ด๋””์„œ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๋Š”์ง€ ์•Œ์•„๋ณด๊ธฐ ์œ„ํ•ด ๊ฐ ์ค„ ๋งˆ๋‹ค yield return new WaitForSeconds(1f);๋ฅผ ๋„ฃ์–ด์„œ ํ™•์ธํ•œ ๊ฒฐ๊ณผ


ย confiner.BoundingShape2D = mapBoundary;ย ๋กœ confiner๋ฅผ ๊ฐˆ์•„ ๋ผ์šธ ๋•Œ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•ด.ย 


์—๋””ํ„ฐ์—์„œ ๋ณด๋ฉด ๋ฐ”๋กœ ์ €๋•Œ ๋ฉ”์ธ์นด๋ฉ”๋ผ ๋ฐ•์Šค ์˜์—ญ์ด ํฌํ•œํ•˜๊ฒŒ zone1๊ณผ zone2 ์‚ฌ์ด - zone1.5๋ผ๊ณ  ํ• ๊นŒ? - ์— ๊ฑธ์ณ ์žˆ์–ด.


์œ ๋ฃŒ ์ฑ—GPT์™€ ๊ตฌ๊ธ€ ์ œ๋ฏธ๋‚˜์ด๊นŒ์ง€ ๋™์›ํ•ด์„œ ์–ด์ œ๋ถ€ํ„ฐ ์”จ๋ฆ„์ค‘์ธ๋ฐ ์–˜๋“ค๋„ ํ•ด๊ฒฐ์„ ๋ชปํ•ด ใ…  ใ… ย 


ํ˜„์žฌ๊นŒ์ง€ ์‹œ๋„ํ•ด ๋ณธ ๊ฒƒ ์ค‘ ๋Œ€ํ‘œ์ ์ธ ๊ฒƒ (๋ชจ๋‘ ์‹คํŒจ)


1. confiner (Cinemachine Confiner2D)๋ฅผ ๊ป๋‹ค๊ฐ€ ์…‹ํŒ…์ด ๋๋‚œ ํ›„ ์ผฌย 


2.ย CinemachineBrain์„ ๊ป๋‹ค๊ฐ€ ์„ธํŒ… ๋๋‚œ ํ›„ ์ผฌ


3. pixel perfect camera ์ปดํฌ๋„ŒํŠธ ์ œ๊ฑฐํ•ด ๋ด„ย 


4. ์œ„์— ์„ธ ๋ฐฉ๋ฒ• ๋‹ค ํ•ฉ์ณ ๋ด„



๋ญ˜ ํ•ด๋„ ๋ฉ”์ธ ์นด๋ฉ”๋ผ๊ฐ€ zone1.5๋ฅผ ์ฐ๊ณ  zone2๋กœ ์ด๋™ํ•ด.ย  ใ…  ใ… ย ย 




ํ˜น์‹œย ย PolygonCollider2Dย  ์˜์—ญ์ด ์ด์ƒํ•œ ๊ฑธ๊นŒ? ์• ์ดˆ์— ๋งˆ์šฐ์Šค๋กœ ๊ผญ์ง€์  ์žก์•„ ๋“œ๋ž˜๊ทธ ํ•ด์„œ ์นด๋ฉ”๋ผ ์˜์—ญ ์ •ํ•˜๋Š” ๊ฒŒ ์ข€ ๋ถˆ์•ˆํ•˜๊ธด ํ–ˆ๋Š”๋ฐ.ย 


zone1๊ณผ zone2 ์˜์—ญ์˜ collider ์‚ฌ๊ฐํ˜•๋“ค์ด ์„œ๋กœ ์•„์ฃผ ๋ฏธ์„ธํ•˜๊ฒŒ ๊ฒน์น˜๊ฒŒ ํ•˜๊ธด ํ–ˆ์–ด (GPT๊ฐ€ ๊ทธ๋ ‡๊ฒŒ ํ•˜๋Š” ๊ฒŒ ์•ˆ์ „ํ•˜๋Œ€์„œ)ย 



์œ ๋‹ˆํ‹ฐ ๋ฒ„์ „์€ 6000.0.58f2์•ผ. ๋‹ค๋ฅธ ๋ฒ„์ „์œผ๋กœ ์ด์‚ฌ๊ฐ€์•ผ ํ• ๊นŒ?ย 


ํ•ด๊ฒฐํ•ด ์ฃผ๋Š” ํšฝ๋‹˜๊ป˜ ์น˜ํ‚จ ์ ๊ฒŒ.ย ์•— ์ด๊ฑด ์ƒ๊ฐํ•ด ๋ณด๋‹ˆ ๊ฐœ์ธ์ •๋ณด ๋…ธ์ถœ ๋ฌธ์ œ๊ฐ€ ์žˆ์–ด์„œ;;;ย 


๋„์›€ ๋ถ€ํƒํ•ด.ย