์ด๊ฑฐ ์–ด๋–ป๊ฒŒ ํ•ด์•ผ ๋จ? ์‚ฌ๋žŒ์ด ๋ฐฉํ–ฅํ‚ค ํ‚ค๋ณด๋“œ๋ฅผ ๋ˆ„๋ฅผ๋•Œ๋งŒ ์›€์ง์ด๊ฒŒ ํ•˜๊ณ ํ”ˆ๋ฐ ์†์„ ๋—์„๋• ์บ๋ฆญํ„ฐ๋„ ๋ฉˆ์ถ”๊ณ 

์ฝ”๋”ฉ์œผ๋กœ ์† ๋ด์•ผ ํ•ด ์•„๋‹˜ ์ปดํฌ๋„ŒํŠธ๋‚˜ ์ธํ’‹์„ค์ •์—์„œ ์† ๋ด์•ผํ•จ?


์ปดํ‚ค๋ฉด ์ฝ”๋”ฉํ•œ๊ฑฐ ๊ฐ€์ ธ์˜ด ใ„ฑใ„ท




public class PlayerController : MonoBehaviour {

ย  ย  public float speed;

ย  ย  private Rigidbody2D rb2d;

ย  ย  private void Start()
ย  ย  {
ย  ย  ย  ย  rb2d = GetComponent<Rigidbody2D>();
ย  ย  }

ย  ย  void FixedUpdate()
ย  ย  {
ย  ย  ย  ย  float moveHorizontal = Input.GetAxis("Horizontal");
ย  ย  ย  ย  float moveVertical = Input.GetAxis("Vertical");
ย  ย  ย  ย  Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
ย  ย  ย  ย  rb2d.AddForce(movement * speed * Time.deltaTime );
ย  ย  }
}