์˜ˆ๋ฅผ๋“ค์–ด ๊ฒŒ์ž„๋งค๋‹ˆ์ €์˜ ๊ฒŒ์ž„์˜ค๋ฒ„ ํ•จ์ˆ˜๋ฅผ ๋ถˆ๋Ÿฌ์˜ฌ๋•Œ

๊ฒŒ์ž„์˜ค๋ฒ„ ํ•จ์ˆ˜๋Š” ํผ๋ธ”๋ฆญ์œผ๋กœ ํ•˜๊ณ 


[Serializefield] GameManager _GameManager;

์œผ๋กœ ํ•ด์„œ ์ธ์ŠคํŽ™ํ„ฐ์—์„œ ๊ฒŒ์ž„๋งค๋‹ˆ์ € ์ถ”๊ฐ€์‹œํ‚ค๊ณ 


_GameManager.Gameover();


์ด๋ ‡๊ฒŒ ํ•˜๊ฑฐ๋“ฑ?


์ดˆ๋ณด๋ผ ์ด ๋ฐฉ๋ฒ•์ด ์‰ฌ์›Œ์„œ ์ด๋ ‡๊ฒŒ ํ•˜๋Š”๋ฐ ํ˜น์‹œ ๋ฌธ์ œ๊ฐ€ ์žˆ๋‚˜ ์‹ถ์–ด์„œ