๊ณต์ค‘์—์„œ ๋–จ์–ด์งˆ๋•Œ ์กฐ์˜จ๋‚˜ ๋Šฆ๊ฒŒ๋–จ์–ด์ง ๊ทผ๋ฐ velocity๋ฅผ ์•ˆ์“ฐ๋ฉด ์ž˜๋–จ์–ด์ง

rigidbody.velocity = new Vector3(movex *speed ,movey *jump,0 )

์ด๊ฑธ๋กœ fixedupdate์—์„œ ์›€์ง์ด๊ณ 

ํ‰์†Œ์—๋Š” ์–‘์˜†์œผ๋กœ ์›€์ง์ด๋‹ค๊ฐ€ ์‚ฌ๋‹ค๋ฆฌํƒˆ๋•Œ๋งŒ ์œ„์•„๋ž˜ ์“ฐ๋„๋ก

if(!isLadder) ์•„๋‹๋•Œ
float moveX์—ย ย input.horizontal ๊ฐ’ ๋ฐ›์•„์˜ด

if(isLadder) ์‚ฌ๋‹ค๋ฆฌ ์ผ๋•Œ
movey์— vertical ๊ฐ’

์ด๋ ‡๊ฒŒ ํ•˜๊ณ  ์ ํ”„๋Š” addforce(vector.up *jump , impulse๋ชจ๋“œ)๋กœ
์›€์ง์ž„

๋ชจ๋ฐ”์ผ์ด๋ผ ๋‹ค ๋ชป์น˜๊ฒ ๋Š”๋ฐ ๋ญ๊ฐ€๋ฌธ์ œ์ผ๊นŒ