viewimage.php?id=2abcdd23dad63db0&no=24b0d769e1d32ca73fef8efa11d02831ff8a84a4b499fa798f2a7c827a1575113f4cf7b729b8ae4ce1868003d36cef08177b9899bc46c521b51fa7af49ccb0


1. rigidbody2D + SpriteRenderer๊ฐ€์ง„ ์˜ค๋ธŒ์ ํŠธ ํ•˜๋‚˜ ๋งŒ๋“ฌ.


2. ์นด๋ฉ”๋ผ์— ์ฝ”๋“œ ๋ถ€์ฐฉํ•จ


using UnityEngine;


public class CameraScript_1 : MonoBehaviour {


[SerializeField] Transform target;


void LateUpdate() {

float x = target.position.x;

float y = target.position.y;

float z = transform.position.z;

transform.position = new Vector3(x, y, z);

}

}


3. rigidBody์˜ Gravity Scale์€ 1์ž„


์—ฌ๊ธฐ์„œ play ๋ˆ„๋ฅด๋ฉด ์นด๋ฉ”๋ผ๊ฐ€ ๋ฌผ์ฒด๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š”๋ฐ ๋ฏธ์„ธํ•˜๊ฒŒ ์œ„์•„๋ž˜๋กœ ๋œ๋œ๋œ ๋–จ๋ฆฐ๋‹ค

rigidbody2D์—์„œ interpolerate ์ฒดํฌ๋„ ํ•ด๋ณด๊ณ 

LateUpdate๋ฅผ FixedUpdate๋กœ ๋ฐ”๊ฟ”๋ดค๋Š”๋ฐ๋„ ํ•ด๊ฒฐ์ด ์•ˆ๋จ...