2d ๊ฒŒ์ž„ ๋งŒ๋“œ๋Š” ์ค‘์ธ๋ฐ,


ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋งˆ์„์— ๊ฐ”๋‹ค๊ฐ€(OnTriggerEnter๋กœ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋งˆ์„์— ๋‹ฟ์„ ๊ฒฝ์šฐ)ย 


๋Œ์•„์™”์„๋•Œ ์›๋ž˜ ์œ„์น˜๋กœ ์˜ค๊ฒŒํ•˜๋ ค๊ณ ย 


public Vector3 playerPosition;


private void Start()

ย  ย  {

ย  ย  ย  ย  this.transform.Translate(playerPosition);

ย  ย  }


void Update()

ย  ย  {

ย  ย  ย  ย  playerPosition = this.transform.position;

ย  ย  ย  ย  //์œ„์น˜ ์ €์žฅ

ย  ย  }


ํ”Œ๋ ˆ์ด์–ด์—๋‹ค๊ฐ€ ์ด๋Ÿฐ ๊ฑธ ๋„ฃ์–ด๋†จ๋Š”๋ฐ,


์›๋ž˜ ์œ„์น˜๋กœ ๋Œ์•„์˜ค๊ธด ํ•˜๋Š”๋ฐ,ย 


์ž๊พธ ์›๋ž˜ ์œ„์น˜๋ณด๋‹ค ์•„๋ž˜๋กœ ์™€์„œ ๋‹ค๋ฅธ Collider์— ๋ถ€๋”ซํ˜€์„œ ๋งต ๋ฐ”๊นฅ์œผ๋กœ ๋‚ ์•„๊ฐ€๋ฒ„๋ฆฌ๊ฑฐ๋‚˜ ํ•˜๋Š”๋ฐ ์ด๊ฑฐ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?ใ