ย  ย  ย  ย  Quaternion vRot = transform.rotation;

ย  ย  ย  ย  vRot.x = -90.0f;

ย  ย  ย  ย  Debug.Log(vRot);

ย  ย  ย  ย  GameObject go = Instantiate(explotion, transform.position, vRot) as GameObject;

ย  ย Debug.Log(go.transform.rotation);

๋กœ๊ทธ๋ณด๋ฉด vRot์€ -90,0,0,1 ์˜ค๋ธŒ์ ํŠธ ๋กœ๊ทธ๋Š” -1.0,0.0,0.0.0 ๋‚˜์˜ค๋Š”๋ฐ

์‹ฌ์ง€์–ด ๊ฒŒ์ž„์ค‘์—๋Š” ํŒŒํ‹ฐํด ๋ฐฉํ–ฅ๊ฐ’๋ณด๋ฉด xย 178.5 0.0 0.0 ์œผ๋กœ ๋ฐ”๋€๋‹ค.

ํ”„๋ฆฌํŒน๋„ ๋‚ด๊ฐ€ ๊ฐ’ -90ํ–ˆ๋Š”๋ฐ๋„ 178.5๋˜๊ณ  ์ค‘๊ฐ„์— ๊ฐ’์„ ๋„ฃ์–ด๋„ ๋ฐ”๋กœ 178.5๋กœ ๋ฐ”๋€Œ๋„ค ๋ญ์ง€??

์–ด๋””์„œ ๊ฐ’์ด ์ดˆ๊ธฐํ™” ๋˜๋Š”์ง€ ๋„์ €ํžˆ ๋ชจ๋ฅด๊ฒ ๋„ค